Pandjed Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his trident. He sports a flattop crest cut. His gold eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends
Ideals: Disciplined, Athletic. Bonds: Adventurer, Military. Occupation: Painter
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Magnifying glass. 1 Healer’s kit.
Einkil Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A 3'11" southern man, he prefers to wear brown clothing when he does not wear armor. He is bald on top and has large chestnut tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Job, Rich, Adventurer. Occupation: Junk Dealer
Voice: German accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 38 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Abyssal, Draconic, Auran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dain Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a tan coat with brown slacks. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair and beard is wavy and long. He wears an eyepatch.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He enjoys reading and quiet.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Architect
Voice: Eastern European accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp. Golden pearl (60 gp). Red spinel (60 gp). 1 Half-Plate.
Gomory Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. He wears his brown hair up. His gray eyes are passionate and lively.
Personality: He is almost excessively polite to everyone, even when angry. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his sister recently and the two have been together since.
Motivation: He is wracked by social anxiety; and his relatives are trying to arrange a marriage
Ideals: Justice. Flaws: Shy, Fearful. Bonds: Nature, Family. Occupation: Servant
Voice: Stutters
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 800 gp.
Nuraval Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a brown and violet handkerchief worn on his right side. His blonde hair is styled in orderly dreadlocks. His violet unseeing eyes seem to look past you.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's attracted to the PC; and to clean up the streets
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich, Guardian, Has a crush. Occupation: Performer
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
Right-Handed Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. He wears a top hat to cover his moderate length lavender fur. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Right-Handed has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and a deep hatred of goblins
Ideals: Optimist, Artistic. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Map Maker
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 93 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Andraste Fidget, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'0" and muscular, this western woman wears just a yellow suit. Her chestnut hair is still thick. She tend to wears goggles to shield her eyes.
Personality: She has a massive crush on the younger sibling of the Adventurer who has hired her part-time. She plays an instrument quite well.
History: Andraste was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Andraste took refuge in the old dungeon and found the beat up flail and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Wants to work out more often; and she's in love
Ideals: Athletic, Artistic. Bonds: Has a crush, Poor, Nature. Occupation: Adventurer
Voice: Booming voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 8
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp. 1 Minor magic item.
Anakis Madness, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears a broad hat to cover her moderate length brown hair. Her eyes are likewise black. Her teeth are yellowed and unaligned.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She is the product a well kept family trust fund and as such has never really known need. She found a children's book about a Tiefling Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She struck the Mortician job and began her own company from there.
Motivation: To reunite with her old friends.
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Mortician
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 13)
Armor Class 8
Hit Points 67 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 15 (+2) | 19 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc, Elven, Draconic
Attacks Melee +6 / 4d4+2, Ranged +2 / 4d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 4000 gp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shaká Byron, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern man dresses in black turtlenecks beneath a blue coat with white slacks. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He likes to make people angry or surprised. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He got into the Animal Trainer business at a young age. He helped his father out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by illithids. Shaká was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: To settle down with his crush; and wants his loneliness to end
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Enemies, Has a crush. Occupation: Animal Trainer
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Star rose quartz (60 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
