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NPC Generator

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Advanced [show]


Morana Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears bulky grey painted plate armor. She has dyed her greying white hair a little too much giving a sharp white color. Her eyes are hazel and beady.

Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Morana was raised in a hard working conservative environment. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She ran away from her former home and has been making her living as a Marshal for the past few years.

Motivation: Expand her business.

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Job, Debt. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Morana Helcral, Female Dwarf Rogue 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Robert Astley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Adventurer, Slave. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Robert Astley, Male Human Warlock 11
Medium (5'8") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 78 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 13
Languages Common, Aquan, Auran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 400 pp. Brass mug with jade inlays (400 gp). Old masterpiece painting (400 gp). Brass mug with jade inlays (400 gp). Golden circlet with four aquamarines (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his grey robe. He has a slight overbite and is overall scrawny. He keeps his lavender fur in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of southern immigrants he idolized his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the south, certain he would find work there.

Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion

Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Immigrant, Criminal record. Occupation: Layabout

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cloak Shoe, Male Tabaxi Druid 4
Medium (5'0") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs


Wiggan Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wiggan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of goblins

Ideals: Fighting, Athletic, Professionalism. Flaws: Antagonistic. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Wiggan Kettlewhistle, Male Halfling Druid 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 10000 cp. Azurite (8 gp). Star rose quartz (40 gp). Star rose quartz (40 gp). 1 Minor magic item.


Social Check DCs


Karg Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His hair is red and very short. His fierce green eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with a lost civilization.

History: Sold as a small child to a necromancer, Karg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Karg took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic, Disciplined. Bonds: Adventurer, Mentor, Nature, Job. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

Karg Blyth, Male Half-Orc Adept 1
Medium (5'6") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)10 (+0) 16 (+3)7 (-2)
Skills Athletics +6, Deception +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 400 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp).


Social Check DCs


Pog Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. He has moderate length black hair. His hazel eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.

History: He was born to loving parents in a slum to the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: PTSD. Bonds: Job, Adventurer, Poor. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Pog Albaratie, Male Gnome Expert 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)17 (+3) 12 (+1)13 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Infernal, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arjhan Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. His bronze crest, when down, is lengthy. His face is scarred and worn.

Personality: He has a massive crush on the younger sibling of the Performer who has hired him part-time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up work as a Performer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To reunite with his absent mother; and regain custody of his son

Flaws: Ugly, PTSD. Bonds: Has a crush, In love, Job, Family. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Arjhan Nemmonis, Male Dragonborn Adept 3
Medium (6'5") Dragonborn, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)10 (+0) 15 (+2)8 (-1)
Skills Investigation +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (170 gp).


Social Check DCs


Morthos Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in green turtlenecks beneath a white coat with tan slacks. His black hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with his god.

History: He was raised in a island tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Nature. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Morthos Excellence, Male Tiefling Paladin 9
Medium (6'8") Tiefling, Lawful Good (CR 9)
Armor Class 13
Hit Points 31 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 6 (-2)13 (+1) 12 (+1)11 (+0)
Skills Deception +3, Religion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Blue sapphire (500 gp). Freshwater pearl (8 gp). Freshwater pearl (8 gp). Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Dudley, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized emerald on his left hand. His broad hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: He was born at the edge of vast forest. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Lazy. Bonds: Rich, Nature. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Shane Dudley, Male Human Rogue 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)9 (-1) 16 (+3)10 (+0)
Skills Arcana +1, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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