Zook Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. His tied-back hair is chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He exudes charisma. He is a tour de force of persuasion. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better trade route.
Motivation: He wants to get laid; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Attractive, Has a crush, Adventurer. Occupation: Mayor
Voice: Stutters
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 9 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Undercommon, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 20000 cp. 1 Minor magic item.
Mozikth Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His copper crest is drawn into a tight pony tail with a skull scrunchie. His gold eyes peer out from beneath his feathered green hat.
Personality: He has always had a great fascination with Human culture. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: Human compassion.
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Unemployed
Voice: Squeaky
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp.
Sarah Wakefield, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With bright auburn hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born to loving parents in a slum to the south. While studying, she fell in love. They married and had a son. Some 5 years later her spouse died after the birth of her son. Heartbroken, Sarah never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: To settle down with her crush.
Ideals: Joker, Gifted. Bonds: Poor, In love. Occupation: Miner
Voice: Low and grunting
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
Possessions: 6000 cp. Chalcedony (70 gp). 1 Masterwork Light wooden shield.
Nora Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bow, but if one is not available she will default to her trident. She has done her best to style her blonde hair to look like a famous performer. She wears an eyepatch.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: When she was but 8 years old her parents immigrated from the east. Nora abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: She has passion for adventuring and risk; and retire the richest woman in the east
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Half-Plate.
Vapula Severity, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears a weathered and beat up set of banded mail beneath an oversized black coat. Her white hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Vapula is combative with any and all who dare try her patience in the slightest.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Vapula and her spouse have recently divorced.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Bricklayer
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 6 (-2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp.
Eldon Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a blue shirt with thin grey vertical stripes and blue pants and is in decent physical shape. His chestnut hair is thinning but still full. His fierce green eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: To be a Sellsword again.
Ideals: Disciplined. Bonds: Enemies, Military, Job. Occupation: Mayor
Voice: German accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 19 (+4) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Elven, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 21000 sp. 1 Masterwork Common Melee.
Emmeline Clayton, Female Human [Permalink]
Personal [hide]
Description: She wears bulky brown painted plate armor. She sports red long hair. Her eyes are likewise violet.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has dedicated herself to building a better trade route.
Motivation: Wants to raise her children well; and find a way to reverse the transformation of her brother
Ideals: Justice. Bonds: Adventurer, Slave, Attractive, Family. Occupation: Stableman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 320 gp. 1 Magnifying glass.
Seddit Clever, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears many layers of old clothing at all times. She has styled her dark red hair well, parting it to the left. She wears a mask on her face.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Seddit lived on a farm with her mother, near the main road leading to a nearby town. There was a wharf not far from home where she often wandered off to fish. Due to her spouse's obsession with being a Scribe they were divorced and she won custody of their daughter. She worked as a Fortune-teller, and she later adopted a second daughter.
Motivation: An old rival family wants her found.
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Family, Nature. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 12)
Armor Class 9
Hit Points 92 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
Possessions: 2000 gp. Freshwater pearl (5 gp). Black star sapphire (1200 gp). Black star sapphire (1200 gp). Malachite (5 gp). Chrysoprase (40 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nurkara Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in a clean brown cloak covering her clean studded leather. Her blonde hair is still thick. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: While she acts the brute, she is far gentler than she would appear. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Ploughman arts, while her father instructed her in etiquette, music and courtly manner. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has a rivalry with the Church that dominates her actions; and she uses money and sex appeal to get what she needs
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Rich, Religious. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 9)
Armor Class 9
Hit Points 63 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 700 gp. A miniature golden chest with tiny emeralds lining the top (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
