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NPC Generator

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Advanced [show]


Anbera Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a brown costume with the symbols of the four houses of cards on her torso. Her golden hair is slicked back into a classic pompadour. She wears large thick round spectacles.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Anbera was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Through the years after Anbera was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Anbera's father didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Poor, Adventurer. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Anbera Thrahak, Female Dwarf Commoner 11
Medium (3'9") Dwarf, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 73 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)15 (+2) 9 (-1)14 (+2)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Goblin
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple +6

Possessions: 3100 gp. Black pearl (300 gp). Alexandrite (300 gp). Black pearl (300 gp). Alexandrite (300 gp). Red spinel (160 gp). Zircon (60 gp). Black pearl (300 gp). Moonstone (60 gp). Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. He keeps his red hair in a flapper bob. His eyes, though not visible through his cowl, are white.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a brothel owner, Raam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered painting. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To prove his worth to the world; and nothing but the best is good enough for him

Ideals: Artistic. Flaws: Greedy, Impulsive. Bonds: Attractive, Poor, Mentor. Occupation: Beggar

Voice: Nasally tone

Attributes [hide]

Raam Bedlam, Male Tiefling Warrior 7
Medium (5'7") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 67 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)10 (+0) 10 (+0)15 (+2)
Skills Animal Handling +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Cornish, Female Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, she is an attractive figure. She has a large grey mantle and cape that has been intricately interwoven into her blue robe. Her black hair is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She is witty, but her monotone delivery comes off as unnerving She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She served in the navy to pay for her family's outstanding loans. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: She has passion for adventuring and risk.

Ideals: Joker, Gifted. Bonds: Attractive, Military, Adventurer. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Heather Cornish, Female Human Rogue 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)7 (-2) 14 (+2)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Veit Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown armored body suit, with a simple black line shooting up and back down. His auburn hair, when down, is lengthy. His eyes, though not visible through his cowl, are hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Veit has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Flaws: Antagonistic, Shy, Disease. Bonds: Rich. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Veit Aranore, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 18 (+4)14 (+2)
Skills History +2, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs


Arumawann Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His blonde hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Arumawann was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was turned out during the war. He and his family wandered west to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants to get laid

Flaws: Antagonistic, Secretive, PTSD. Bonds: Attractive, Poor. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Arumawann Munggen, Male Gnome Adept 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 8 (-1)3 (-4)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. Red spinel (110 gp). 1 Banded mail.


Social Check DCs


Raiann Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an entirely black suit with green socks and a vest with buckled shoes. Her crest is rusty and curly. Her gold eyes dart from person to person.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A gifted student she started as a Locksmith, but she got bored and became a Bather. She tends to her Bather job now, and dutifully fulfills any obligations she has.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Immigrant, Rich, Job. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

Raiann Ophinshtalajiir, Female Dragonborn Warrior 3
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Traki Holimion, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his club ready. His hair is cut close to his head. He has a dull look in his amber eyes.

Personality: He will rave to anyone who will listen. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a Jeweler, his father struggled to pay the bills. While studying, he fell in love. They married and had a son. He has dedicated himself to building a better kind of golem.

Motivation: He would like to get married and retire; and he's in love

Ideals: Fighting. Flaws: Insane. Bonds: Has a crush, Adventurer, Poor, In love. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Traki Holimion, Male Elf Bard 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 9 (-1)16 (+3)
Skills Athletics +5, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 pp.


Social Check DCs


Zook Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He is typically in his Marshal uniform. He carries a battered shortbow and tarnished mace as well. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the east his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Marshal. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to be a bather again

Ideals: Fighting, Opinionated. Bonds: Job, Poor. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Zook Nackle, Male Gnome Barbarian 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Ahinar Samuel, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow coat over a black low-cut shirt, and a Stetson hat upon her head. Her white hair is drawn into a tight pony tail with a card scrunchie. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Jeweler arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She moves from town to town, unable to find a place to settle.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Rich, Immigrant. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Ahinar Samuel, Female Half-Elf Druid 3
Medium (5'0") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Banded agate (9 gp). Black pearl (900 gp). Amber (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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