Uadjit Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who is dressed in an above average manner, she is not a threatening figure. Her silver crest is knotted and matted. She is very pretty but has cold, dead eyes.
Personality: Cocky and sure of herself, she believes she is the best Barrister born in the past three hundred years. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To clean up the streets; and balancing her hectic life and new barrister responsibilities is difficult
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Guardian. Occupation: Barrister
Voice: Whispers
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 31000 sp. Eye agate (16 gp). 1 Minor magic item.
Burto Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a bastard sword on his belt. He carries with him a set of bastard swords on his belt, each one with a ruby on the hilt. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 6000 sp. Jade (80 gp). Fiery yellow corundum (600 gp). Golden yellow topaz (300 gp). Fiery yellow corundum (600 gp). 1 Minor magic item.
Nicholas Remington, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his black hair in a flapper bob. His hazel eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Nicholas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Addict, Depressed. Bonds: Adventurer, Military. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2000 cp. Hematite (15 gp).
Nicholas Weston, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.
Personality: He speaks before he thinks and is too direct. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Nicholas hails from a village terrorized by illithids. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away; and his spouse's relatives view him with great suspicion
Flaws: Impulsive. Bonds: Immigrant, Family, Enemies, Poor. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 17 (+3) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Aquan, Draconic
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Golden yellow topaz (400 gp). 1 Minor magic item.
Damien Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears silk and lounges about seductively. He sports a long chestnut beard, and similarly colored long hair. His gray eyes are passionate and lively.
Personality: He has always had a great fascination with Elven culture. He invites people to come help in his community garden.
History: Sold as a small child to a slaver, Damien was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He used his abilities to travel the world and help people.
Motivation: He desires power and/or immortality; and elven compassion
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Poor, Mentor. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Infernal, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Bune Grief, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman is well dressed, constantly wearing a green suit, brown shirt, and white tie, and a wedding ring on her right hand. She wears her purple hair up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines white.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not trust anyone and sleeps with one eye open.
History: She was born in the south. Bune was born on a far southern island where she grew up under the tutelage of her father, an expert Jeweler. She moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and she is terrified, and will act out of fear
Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: In love, Immigrant. Occupation: Jeweler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 15)
Armor Class 11
Hit Points 97 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 8000 gp. Banded agate (16 gp). Bloodstone (70 gp). Violet garnet (200 gp). Sard (70 gp). Malachite (16 gp). Coral (50 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aldous Stapleton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes, though not visible through his cowl, are amber.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also has developed a complete distrust of the Sculptor profession.
History: He was born in the west. He has chosen to use the inheritance that was left to him frivolously. He was always very intelligent and has formed a secret society of specialists.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Secretive. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Barber
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 41 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 600 gp. Onyx (70 gp). Hematite (4 gp). Chalcedony (70 gp). Star ruby (700 gp). Black opal (700 gp). Red spinel (70 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. He has done his best to style his auburn hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He can't help but pocket interesting objects he comes across
History: He was born in the west, but his parents moved at a very young age to the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He inherited the family business which he has now maintained for 10 years.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Racist. Bonds: Rich, Criminal record, Immigrant, Job, Debt. Occupation: Carpenter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Right-Handed Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, constantly wearing a brown suit, grey shirt, and white tie and is in decent physical shape. His fur is red and curly. His eyes are a pleasant yellow.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Right-Handed is combative with any and all who dare try his patience in the slightest.
History: He was born to loving parents in a slum to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He struck the Butcher job and began his own company from there.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a herbalist again
Ideals: Justice, Impeccable. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Butcher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 5)
Armor Class 15
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5
Possessions: 100 gp. White pearl (110 gp).
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