Eiravel Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears dark leathers with embroidery. He is an epitome of beauty. His auburn hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To get a good night's sleep.
Ideals: Logical. Flaws: Insomniac, Shy. Bonds: Attractive, Nature. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 8 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 3000 cp.
Gilbert Leighton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He is physically well-built. His long red hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gilbert took refuge in the ruined castle and found the beat up whip and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Shy. Bonds: Attractive, Slave, Mentor, Nature. Occupation: Jeweler
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 7 (-2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Sardonyx (80 gp). 1 Banded mail.
Aramil Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'10" and is a bit bulky. He is very muscular particularly in the legs. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His hair is short and silver. He has a dull look in his amber eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments
History: Gifted from a young age, Aramil studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 3 years.
Motivation: He wants revenge against gnolls; and someone believes him a fraud
Ideals: Philantrophist, Gifted. Bonds: Religious, Job, Enemies. Occupation: Sailor
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 14)
Armor Class 13
Hit Points 78 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Aquan, Terran, Druidic
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 5000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp). Jeweled anklet (4000 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Sapphire pendant on gold chain (1300 gp). 1 Medium magic item.
Flask Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a pastel shirt with thin black vertical stripes and brown pants. His fur is cinnamon and very short. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to loving parents in a slum to the north. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Poor. Occupation: Mason
Voice: French accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 7)
Armor Class 14
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 600 gp. 1 Minor magic item.
Emen Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She carries with her a set of spears on her belt, each one with a emerald on the hilt. She keeps her long black hair kept up in a rat tail. Her blue unseeing eyes seem to look past you.
Personality: She speaks before she thinks and is too direct. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with lycanthropy at a very young age, Emen has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To prove her worth to the world.
Ideals: Fighting. Flaws: Disease, Impulsive, Mundane. Bonds: Military. Occupation: Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Aquan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1000 gp.
Orthog Kitchur, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears light armors faded through time and improper care. His silver hair is kept up in a ponytail inside a small hat. His brown eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a small toy that he constantly fidgets with.
History: He was born several months after his mother was called into army service. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army; and wants his loneliness to end
Ideals: Gifted. Flaws: Shy, Addict. Bonds: Military. Occupation: Bookbinder
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 13)
Armor Class 12
Hit Points 82 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 16 (+3) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +9 / 4d4+5, Ranged +6 / 4d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 gp. Silver comb with moonstones (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Silver comb with moonstones (700 gp). Jeweled gold crown (6000 gp). Gold dragon comb with red garnet eye (300 gp). Silver comb with moonstones (700 gp). Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Large well-done wool tapestry (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mastema Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who typically wears green cloth garments or leather armor. Her red hair is drawn into a tight pony tail with a cross scrunchie. Her ears are large.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Mastema was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. She found a children's book about a Tiefling Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Ruler
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp. 1 Banded mail.
Great Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with brown stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying beige fur a little too much giving a sharp beige color. His eyes are green.
Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: Wants his loneliness to end.
Ideals: Artistic, Fighting. Flaws: Addict. Bonds: Attractive. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Good lock. 1 Superior lock.
Edge Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears baggy brown pantaloons and a black scarf. Her cinnamon fur is kept up in a ponytail inside a small hat. She wears a mask on her face.
Personality: Edge speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. From her teen years she was always beautiful and desirable, so people have always doted on her. Days after completing her studies, news broke out that her hometown was attacked by giants. Edge was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: She is compelled to act according to her religious beliefs; and to prove her worth to the world
Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Barkeep
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 46 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
