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NPC Generator

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Advanced [show]


Oriel Myerscough, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'0" has a big stupid grin on her face most of the time. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. Her brown hair is slicked back into a classic pompadour. She wears a mask on her face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bricklayer. She has achieved small success as a Bricklayer.

Motivation: To be a Beggar again; and she has passion for adventuring and risk

Ideals: Opinionated. Bonds: Rich, Job, Adventurer. Occupation: Bricklayer

Voice: Strong lisp

Attributes [hide]

Oriel Myerscough, Female Human Aristocrat 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp.


Social Check DCs


Mamnen Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long white hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing painting.

History: When he was but 8 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Ideals: Artistic. Bonds: Rich, Criminal record, Immigrant. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Mamnen Decorum, Male Tiefling Adept 3
Medium (5'2") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 7 (-2)13 (+1)
Skills Insight +0, Intimidation +3
Senses Passive Perception 8
Languages Common, Auran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Sannl Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on her belt. Her white hair is greasy and uncared for. Her thin eyebrows rest above her beady green eyes.

Personality: Her tongue was cut out and she uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Sannl has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her religion dominates her actions; and retire the richest woman in the north

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Sannl Aranore, Female Dwarf Cleric 12
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 127 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 21 (+5)13 (+1) 12 (+1)11 (+0)
Skills Nature +5, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 300 pp. Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and wears a well pressed and immaculate suit (or dress). His right leg appears badly burned and disfigured. He wears a deerstalker hat to hide his balding. He has gleaming, smiling blue eyes.

Personality: Calm and collected, he is a well trained Assassin. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Kipper was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kipper grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kipper. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business

Ideals: Extrovert. Bonds: Job, Poor, Criminal record. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Kipper Waggletop, Male Gnome Commoner 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Heian Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is chestnut and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: Born in the east to a Armorer, Heian learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Ideals: Persistence, Logical. Bonds: Job, In love, Enemies. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Heian Casilltenirra, Male Elf Rogue 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)17 (+3) 10 (+0)15 (+2)
Skills History +5, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Sylvan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Chad Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His brown hair is cut short. His eyes are likewise blue. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Sailor.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Attractive, Military, Slave, Job. Occupation: Sailor

Voice: Slurs words

Attributes [hide]

Chad Nagel, Male Half-Elf Sorcerer 2
Medium (5'1") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 50 gp.


Social Check DCs


Zed Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man wears a white collared shirt and pastel pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. He has dyed his greying brown hair a little too much giving a sharp brown color. He has a dull look in his gray eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.

History: He was born in a small island village. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and to settle down with his crush

Ideals: Disciplined, Gifted. Bonds: Poor, Immigrant, Nature. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Zed Shelley, Male Half-Orc Wizard 6
Medium (5'0") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 38 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 18 (+4)10 (+0)
Skills Insight +7, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 7000 sp. Chrysoprase (20 gp). Golden yellow topaz (400 gp). Aquamarine (400 gp). Banded agate (9 gp).


Social Check DCs


Paelias Holimion, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He wears his auburn hair up. He has gray eyes and a tan hat with a grey feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.

History: He was born in the south, but his parents moved at a very young age to the north. He was taken from his home at a very young age. He left for the south, certain he would find work there.

Motivation: Regain custody of his son; and sabotage a competitor

Ideals: Philantrophist. Bonds: Job, Immigrant, Slave, Family. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Paelias Holimion, Male Elf Warrior 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Vadania Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, yellow, dusty cloak. Her brown hair is smooth and relatively long. She wears large thick round spectacles.

Personality: She is calm most of the time but flees social interaction. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Vadania lived on a farm with her mother, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: Meet up once more with her childhood friend; and she'd like to take her coworkers down a peg

Ideals: Optimist. Flaws: Shy. Bonds: Family, Adventurer, Job. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Vadania Floshem, Female Half-Elf Monk 5
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 13 (+1)9 (-1)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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