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NPC Generator

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Advanced [show]


Skak Cumberbatch, Male Half-Orc [Permalink]

Personal [hide]

Description: He is typically in his Spy uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His long brown hair reaches down to his waist. His eyes are green.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Skak studied abroad. Cursed with lycanthropy at a very young age, Skak has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Skak was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Revenge.

Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Job, Enemies. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Skak Cumberbatch, Male Half-Orc Warlock 4
Medium (5'6") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)12 (+1) 10 (+0)8 (-1)
Skills Athletics +5, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 40000 sp. Obsidian (6 gp). White pearl (90 gp). Tiger eye turquoise (6 gp). Banded agate (6 gp). 1 Masterwork Musical instrument. 1 Masterwork manacles. 1 Healer’s kit. 1 Simple lock.


Social Check DCs


Erky Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He is generally well dressed albeit a few years behind the times. He has moderate length blonde hair. He has a tattooed face.

Personality: He can speak with the recently deceased. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Dyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Erky Gummen, Male Gnome Warlock 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 32000 sp.


Social Check DCs


Shedinn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy green suit. His crest is greying and his face has many wrinkles. His eyes are a pleasant red.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small mountains village. His psionic abilities were realized during a raid on his village. He's since become an addict/alcoholic.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Nature, Has a crush. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

Shedinn Xephyrbahnor, Male Dragonborn Fighter 1
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 5 (-3)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 7
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Pâsh Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tattered old clothes. His hair is always cut to a buzz. His eyes are green and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Pâsh was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: To be a Fletcher again.

Ideals: Optimist, Justice. Flaws: Ugly, Insane. Bonds: Job. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Pâsh Gresham, Male Half-Orc Bard 1
Medium (5'3") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 600 sp.


Social Check DCs


John Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a deerstalker hat to cover his moderate length silver hair. His ears are large.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his old friends; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Adventurer. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

John Wedgwood, Male Human Barbarian 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)8 (-1) 17 (+3)5 (-3)
Skills Insight +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 200 sp.


Social Check DCs


Nija Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses like a well dressed Carter does. Her hair is short and silver. She has gleaming, smiling white eyes.

Personality: Overbrimming with self-confidence, Nija isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She would rather hide behind her crafts than deal with other people.

History: A powerful wizard made her what she is. Like her mother and her brother before her, after school she went straight into learning to become a Carter. She has achieved small success as a Carter.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Job, Mentor. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Nija Ennui, Female Tiefling Ranger 3
Medium (5'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 10 (+0)18 (+4)
Skills Deception +6, Insight +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1100 sp.


Social Check DCs


Dalgal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His red hair is drawn into a tight pony tail with a card scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Regain custody of his daughter; and to unite with his brother

Ideals: Passionate, Philantrophist. Flaws: Mundane, Insane. Bonds: Family. Occupation: Mayor

Voice: Raspy

Attributes [hide]

Dalgal Torevir, Male Dwarf Cleric 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)11 (+0) 14 (+2)8 (-1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 800 sp. 1 Alchemist’s fire.


Social Check DCs


Dworic Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. He has chestnut hair. His eyes are blue and catlike.

Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a Soapmaker, his father struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane. Bonds: Family, Poor. Occupation: Spy

Voice: Nasally tone

Attributes [hide]

Dworic Torunn, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)17 (+3) 13 (+1)9 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Halfling, Goblin
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 140 pp. 1 Masterwork Common Melee.


Social Check DCs


Feldûsh Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his blonde hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in a small desert village. Through the years after Feldûsh was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Feldûsh's father didn't care for him much, and the feeling was mutual. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Feldûsh Marlee, Male Half-Orc Monk 7
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Athletics +6, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 12000 sp.


Social Check DCs

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