Yurgunn Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a grey vest and prefers green and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a long brown ponytail with little hanging trinkets. Her eyes are a pleasant brown.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is able to fit into much smaller and tighter spaces than normal.
History: She was born the only child of a wealthy merchant. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She loathes her own lifestyle; and she is compelled to act according to her religious beliefs
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Religious. Occupation: Sellsword
Voice: Raspy
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 pp.
Einkil Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown costume with the symbols of the four houses of cards on his torso. He keeps his golden hair in a flapper bob. His green eyes peer out from beneath his top brown hat.
Personality: He is business-like. He takes instructions and follows them to the letter. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Einkil took refuge in the ruined castle and found the beat up dagger and armor he uses now. He has set out to sabotage the competition.
Motivation: He feels threatened by others; and further expansion of business
Ideals: Professionalism, Impeccable. Flaws: Fearful. Bonds: Nature, Job. Occupation: Baker
Voice: Shortens vowels
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Celestial, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp.
Ethereal Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no fur. He is baby faced.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it
Ideals: Disciplined. Flaws: Ugly, Impulsive, Secretive. Bonds: Rich, Adventurer. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 12)
Armor Class 14
Hit Points 84 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 17 (+3) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 3d10-3, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (1000 gp).
Kathra Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She likes to wear ponchos typically of a light grey in addition to tight pants. Her chestnut hair is lengthy and is close to two feet long. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of southern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She has been saving her money to try and buy her sister's freedom.
Motivation: To unite with her sister; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Immigrant, Family. Occupation: Marshal
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 210 gp. 3 Tanglefoot bags.
Dondon Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He carries with him a set of lances, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy red hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He never wears the same outfit twice, unless he absolutely has to.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has never given up on his singing dream.
Motivation: To end his boredom.
Ideals: Fighting, Artistic. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Bookbinder
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 16
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 12 (+1) | 17 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Breastplate.
Fenriz Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has styled his silver hair well, parting it to the left. He has white eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.
History: He was raised in a island tribe. Fenriz liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Armorer
Voice: Strong lisp
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Ghesh Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length silver crest. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He can't help but pocket interesting objects he comes across
History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has built up a small fortune and can afford his own way.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Courier
Voice: Voice breaks
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 26 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1400 gp. Sard (60 gp). Black opal (900 gp). Red-brown spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Synthrin Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a green vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her green boots flare out at the collars. Her blue crest is knotted and matted. Her eyes, though not visible through her cowl, are gold.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Synthrin grew up listening to her father's many stories. Synthrin was born on a far eastern plains where she grew up under the tutelage of her father, an expert Tanner. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She would like to get married and retire; and she's in love
Flaws: PTSD. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Tanner
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 90 gp.
Gerard Deighton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly blonde, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a white middle class family as the only child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Shy, Mundane. Bonds: Attractive, Guardian. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
