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NPC Generator

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Advanced [show]


Trail In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His white fur is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful necromancer made him what he is. Cursed with unlife at a very young age, Trail has worked very hard to control his curse. He was granted arcane powers by his dying sister.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Trail In the Morning, Male Tabaxi Warrior 10
Medium (5'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 52 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills Deception +6, Perception +6
Senses Passive Perception 16
Languages Common, Giant, Gnome, Celestial
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 140 pp. Large well-done wool tapestry (600 gp). Jeweled anklet (3000 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item.


Social Check DCs


Alex Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars, and he perpetually has his shortspear ready. His moppish blonde hair is in a traditional bowl cut. His face is scarred and worn.

Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting, Professionalism. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Bather

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alex Blyth, Male Human Fighter 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 40 gp.


Social Check DCs


Verin Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a lot of dark rich colors, with gold accents. Her purple hair has been sun bleached extensively. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Verin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the east her family was never financially stable. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Stableman for hire.

Motivation: Balancing her hectic life and new Stableman responsibilities is difficult.

Ideals: Extrovert. Bonds: Attractive, Job, Poor. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Verin Tragedy, Female Tiefling Warrior 4
Medium (6'2") Tiefling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 15 (+2)17 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Dustin Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). He has shaved his head bald. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Dustin reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's in love

Ideals: Impeccable, Gifted. Bonds: Military, Has a crush, Debt. Occupation: Bricklayer

Voice: Russian accent

Attributes [hide]

Dustin Tattersall, Male Human Monk 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)16 (+3) 9 (-1)18 (+4)
Skills Sleight of Hand +2, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon, Terran, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Krakhorn Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and likes to wear ponchos typically of a light white in addition to tight pants. His skin is also unnaturally pale. His hair is red and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his religion dominates his actions

Flaws: Ugly, Lazy. Bonds: Guardian, Religious, In love, Enemies. Occupation: Healer

Voice: Sore throat, cough

Attributes [hide]

Krakhorn Marston, Male Half-Orc Barbarian 17
Medium (5'0") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 174 (17d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 17 (+3)5 (-3) 18 (+4)8 (-1)
Skills Animal Handling +10, Arcana +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +11 / 5d4+5, Ranged +8 / 5d4+2, Grapple +5

Possessions: 3000 gp. Citrine (30 gp). Tourmaline (130 gp). Violet garnet (1200 gp). Rock crystal (30 gp). White opal (1600 gp). Tiger eye turquoise (16 gp). Amber (130 gp). Star rose quartz (30 gp). Golden yellow topaz (1200 gp). Tourmaline (130 gp). Amethyst (130 gp). Violet garnet (1200 gp). Moss agate (16 gp). Bloodstone (30 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Clerebold Southey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair has been sun bleached extensively. His green eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bookbinder. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Enemies. Occupation: Adventurer

Voice: Speaks with lips pursed

Attributes [hide]

Clerebold Southey, Male Human Warrior 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Goblin, Giant, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Morkral Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is still thick. His brown eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Morkral isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He uses divination through singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Morkral reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted arcane powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Bonds: Rich, Slave, Military. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Morkral Eversharp, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 8 (-1)11 (+0)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 60 gp. Chrysoberyl (50 gp). Onyx (40 gp). 1 Average lock.


Social Check DCs


Akmen Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a green costume with the symbols of magic on his torso. His Stetson hat is riddled with cuts and holes. His red eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Body Guard like his father before him.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy, Disease. Bonds: Religious, Job. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Akmen Fortune, Male Tiefling Warlock 9
Medium (5'0") Tiefling, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Investigation +6, Performance +6
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Halfling
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222200

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helja Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a grey vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her chestnut hair is cut jaggedly and amateurishly. She has several tiny sapphire earrings on each ear.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She struck the Shoemaker job and began her own company from there.

Motivation: She feels threatened by others; and to be a interpreter again

Flaws: Disease, Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Helja Torevir, Female Dwarf Expert 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)14 (+2) 11 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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