Oriax Random, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his black hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: A skeptical and narcissistic man, Oriax's first love is himself. His second love is also himself. He has a minor phobia of water and hates getting wet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Blacksmith mother left him crippled. He now mingles about in high society.
Motivation: He is wracked by social anxiety.
Ideals: Impeccable. Flaws: Fearful, Disease, Insomniac. Bonds: Rich. Occupation: Roofer
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1000 cp. 1 Average lock.
Shane Winchester, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears tattered old clothes, marred by teas. He sports a long chestnut beard, and similarly colored long hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a forest tribe. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his son
Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Banker
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 2000 cp.
Zook Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His eyes are brown.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His mother raised him in a mountain cabin. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Justice. Bonds: Attractive, Nature, Criminal record, Job. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 11)
Armor Class 11
Hit Points 97 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 3100 gp. 1 Minor magic item.
Heather Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman wears yellow painted combat armor at almost all times. Her clothes are grease stained in places. Her black hair is lengthy and is close to two feet long. Her violet eyes lackadaisically let the world flow into them.
Personality: She loves telling others what to do and how they should feel about things. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Shepherd, her mother struggled to pay the bills. Heather was born on a far western forest where she grew up under the tutelage of her mother, an expert Armorer. She left for the west, certain she would find work there.
Motivation: Wants a kiss.
Ideals: Opinionated, Extrovert. Bonds: Poor, Immigrant. Occupation: Armorer
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Goblin, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. Moss agate (12 gp).
Mehen Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He sports a flattop crest cut. He wears large thick round spectacles.
Personality: Mehen is depressed about a lot of things. He tends to be a nihilist. Mehen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Mehen studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted martial powers by his dying sister.
Motivation: He feels kind of lost in life; and he is greedy
Ideals: Gifted. Flaws: Depressed, Hedonist. Bonds: Rich. Occupation: Herbalist
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 62 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
Possessions: 700 gp. Red-brown spinel (70 gp). Chalcedony (30 gp). Violet garnet (1000 gp). Banded agate (5 gp).
Peren Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: Peren is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of orcs once and for all.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted psionic powers by his dying brother.
Motivation: Wants his loneliness to end; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Enemies, Has a crush. Occupation: Blacksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 2000 sp. 1 Everburning torch.
Virra Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this woman is wearing the road beaten gear of a warrior. Her head has been shaved. She has gleaming, smiling amber eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised in a white middle class family as the only child. Her homeland was ravaged by war and she spent much of her life rebuilding it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is content.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Mundane, PTSD. Bonds: Rich. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 31 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp.
Mormo Quest, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. He has gleaming, smiling silver eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.
History: He was born at the edge of vast mountains. After coming to the age of reason, Mormo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 23 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 7 (-2) | 17 (+3) | 10 (+0) | 21 (+5) |
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan, Gnome
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gurdis Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'10" and is wearing a long, grey, dusty cloak. Her left hand appears badly burned and disfigured. Her hair is greying and her face has many wrinkles. Her brown unseeing eyes seem to look past you.
Personality: She is overprotective of those who hire her services. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a pair of adventurers, Gurdis grew up listening to her father's many stories. When Gurdis reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To reunite with her old friends.
Flaws: Disease, Shy. Bonds: Guardian, Adventurer, Military. Occupation: Cook
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1200 sp. Hematite (14 gp). Chrysoprase (70 gp). 1 Masterwork Common Ranged Weapon.
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