Marigold Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is white and curly. Her fierce hazel eyes like to dwell on things.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She is the product a well kept family trust fund and as such has never really known need. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Fighting, Athletic. Bonds: Family, Adventurer, Rich. Occupation: Barkeep
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Halfling, Ignan, Auran, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 sp.
Panana Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has moderate length white hair. Her eyes are blue.
Personality: Panana wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village she learned the ways of the warrior from her mother. Panana liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Entrepeneur, Athletic, Disciplined, Fighting. Bonds: Nature. Occupation: Assassin
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 4 (-3) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Thieves’ tools.
Windy Running, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears rags and sports a simple walking cane. She keeps her long beige fur kept up in a rat tail. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She has always had a great fascination with Tiefling culture. She cannot resist a sob story and will often dote over anyone who has one.
History: Windy was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She used her abilities to travel the world and help people.
Motivation: Doesn't want to be a Spy and was forced into it by her family.
Ideals: Philantrophist. Flaws: Racist. Bonds: Poor, Attractive, Family. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 80 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 1500 gp. Aquamarine (700 gp). Tiger eye turquoise (10 gp). Azurite (10 gp). Eye agate (10 gp). Emerald (1500 gp). Golden yellow topaz (700 gp). Obsidian (10 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item.
Torinn Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His right leg appears badly burned and disfigured. He keeps his copper crest in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Torinn grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Torinn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Torinn. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Selfish, Shy. Bonds: Adventurer, Criminal record. Occupation: Miner
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 95 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 90 pp. Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A necklace of small pink pearls (5000 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). A delicate silver chain set with a tourmaline (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morgran Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. His moppish golden hair is in a traditional bowl cut. His violet eyes dart from person to person to random spaces in the air.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: A powerful necromancer made him what he is. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Morgran was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Money/treasure.
Flaws: Antagonistic. Bonds: Rich, Enemies, Mentor. Occupation: Adventurer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp.
Shaena Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She wears suspenders and white workpants. Her shirt is brown, and she wears a heavy white leather apron most of the time. She is portly but not overly obese. She has dyed her greying brown hair a little too much giving a sharp brown color. Her amber eyes dart from person to person to random spaces in the air.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. Animals are drawn to her, and she is able to talk to them.
History: Gifted from a young age, Shaena studied abroad. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now travels the world, in search of power and loot.
Motivation: She feels the way she acts is they only way to get by in the world; and she has passion for adventuring and risk
Ideals: Gifted, Impeccable. Flaws: Racist. Bonds: Family, Adventurer. Occupation: Barkeep
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 60000 cp. Chrysoberyl (60 gp). Pink pearl (60 gp). Sard (60 gp).
Dynamic Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear pastel pants and tee shirts. His beige fur is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has all his life been fascinated with dancing.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and marry his brother to traveling adventurers
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Server
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Evil (CR 12)
Armor Class 12
Hit Points 30 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp.
Edge Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light pastel in addition to tight pants. His fur, while still mostly yellow, has prominent grey streaks. He has a tattooed face.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Edge lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has a crush on the local Carter; and he's attracted to the pc
Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Family, Has a crush. Occupation: Actor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp.
Raymond Sherwood, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He has a large grey mantle and cape that has been intricately interwoven into his black robe. His brown hair is knotted and matted. His violet eyes dart from person to person.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a criminal king-pin and mafia family Cursed with vampirism at a very young age, Raymond has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.
Motivation: To be a Fisher again; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Hedonist, Disease. Bonds: Job, Criminal record. Occupation: Laborer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!