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NPC Generator

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Advanced [show]


Armara Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears tattered old clothes, and sports empty pouches on her belt. Her blue hair is long and unkept. She wears a mask on her face.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Beggar

Voice: Speaks fast with a slight lisp

Attributes [hide]

Armara Bedlam, Female Tiefling Fighter 1
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Chenna Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a slight overbite and is overall scrawny. Her hair, while still mostly golden, has prominent grey streaks. She has gleaming, smiling hazel eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She got into the Barkeep business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To reunite with her old friends; and sabotage a competitor

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Job, Adventurer. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Chenna Hilltopple, Female Halfling Cleric 2
Small (2'8") Halfling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1500 sp.


Social Check DCs


Mardnab Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. Her brown hair is greasy and uncared for. She wears large thick round spectacles.

Personality: She will rave to anyone who will listen. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was always a brilliant, if unscrupulous mind. A gifted student she started as a Stableman, but she got bored and became a Hunter. She has worked as a Hunter like her mother before her.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Hunter

Voice: German accent

Attributes [hide]

Mardnab Nopenstallen, Female Gnome Fighter 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)8 (-1) 18 (+4)12 (+1)
Skills Deception +3, History +1
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Markosian Dignity, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair, while still mostly blue, has prominent grey streaks. She tend to wears goggles to shield her eyes.

Personality: She is fixated on the number 84. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not trust anyone and sleeps with one eye open.

History: The child of eastern immigrants she idolized her father. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She is not mentally stable, and does not behave rationally; and to get a good night's sleep

Flaws: Insane, Insomniac. Bonds: Rich, Attractive, Immigrant. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Markosian Dignity, Female Tiefling Warrior 6
Medium (4'8") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)8 (-1) 11 (+0)18 (+4)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 900 gp.


Social Check DCs


Gimûb Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a tight white one piece outfit complete with pants, hood, and a cape. His golden hair is braided into rings. His brown eyes peer out from beneath his deerstalker white hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of western immigrants he idolized his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Gimûb never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He loathes his own lifestyle.

Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Immigrant, In love. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Gimûb Fidget, Male Half-Orc Expert 3
Medium (5'3") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Auran, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Silver holy symbol.


Social Check DCs


Erevan Iranapha, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tan painted combat armor at almost all times. His golden hair is singed and shortened. His brown eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the west. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Tanner business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Tanner. He became a Tanner soon after.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Pacifist. Flaws: Ugly. Bonds: Job. Occupation: Tanner

Voice: High pitched and raspy

Attributes [hide]

Erevan Iranapha, Male Elf Adept 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Vani Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her white hair is greasy and uncared for. Her face is scarred and worn.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Further she is a bit of a stoner and is frequently out of it.

History: She was born to a criminal king-pin and mafia family Vani was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vani decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now owns her own business.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she'd like to take her coworkers down a peg

Ideals: Optimist. Flaws: Ugly, Addict, Greedy. Bonds: Criminal record, Job. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Vani Goodearth, Female Halfling Barbarian 10
Small (2'10") Halfling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 54 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)11 (+0) 16 (+3)10 (+0)
Skills Athletics +5, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +4

Possessions: 2100 gp. Sard (50 gp). Carnelian (50 gp). Violet garnet (1300 gp). Golden yellow topaz (1300 gp). Carnelian (50 gp).


Social Check DCs


Habor Flight, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely green suit with tan socks and a vest with buckled shoes. His chestnut hair, when down, is lengthy. His fierce silver eyes like to dwell on things.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also has developed a complete distrust of the Healer profession.

History: Gifted from a young age, Habor studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Habor took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He has drifted from career to career and currently works as a Bookbinder.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Terse. Bonds: Job, Nature, Rich. Occupation: Bookbinder

Voice: Forgets to breathe while speaking

Attributes [hide]

Habor Flight, Male Tiefling Barbarian 13
Medium (5'8") Tiefling, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 85 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)9 (-1) 10 (+0)20 (+5)
Skills Athletics +5, Persuasion +9
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +9

Possessions: 3000 gp. Large well-done wool tapestry (200 gp). A delicate brass dragon egg (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Blakeley, Male Human [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. His hair is cut close to his head. His half smiles and amber eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Unemployed

Voice: Sore throat, cough

Attributes [hide]

William Blakeley, Male Human Expert 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)11 (+0) 9 (-1)17 (+3)
Skills Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 13000 sp. Amber (80 gp). Silver pearl (80 gp). 1 Minor magic item.


Social Check DCs

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