Norman Ryland, Male Human [Permalink]
Personal [hide]
Description: A 6'5" northern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With a patchy silver beard and wild silver hair. His eyes are brown and he is always smoking a pipe.
Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born at the edge of vast plains. His childhood dream was to be a Navigator, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern.
Ideals: Extrovert, Fighting. Bonds: Rich, Nature, Job. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
Fivin Eathalena, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely blue suit with green socks and a vest with buckled shoes. His hair is cut close to his head. He has hazel eyes and a blue hat with a green feather.
Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A powerful brothel owner made him what he is. As a young adult he joined a group advocating for an improvement in Elven conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A strong sense of loyalty to Dragonborn people.
Ideals: Joker. Flaws: Shy, Racist. Bonds: Mentor. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 9)
Armor Class 15
Hit Points 46 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trail Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy yellow fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: A skeptical and narcissistic man, Trail's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trail was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To prove his worth to the world; and nothing but the best is good enough for him
Ideals: Impeccable, Persistence. Flaws: Impulsive. Bonds: Poor, Attractive. Occupation: Painter
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 47 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 40000 cp.
Irann Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue feathered hat and blue clothes. She is bald on top and has large chestnut tufts of hair around her ears. This amber eyed southerner is not easily forgotten.
Personality: She is happy with her job as a Assassin. She turns her eye from what people do, preferring to live and let live. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Assassin arts, while her mother instructed her in etiquette, music and courtly manner. Brilliant and gifted she never wanted to apply herself. She struck the Assassin job and began her own company from there.
Motivation: Sabotage a competitor; and she is currently in port desperately looking for someone to get her out
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Slave. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 380 gp.
Nimble Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear brown pants and tee shirts. His red fur is matted, messy, and big. His eyes are blue and catlike.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a brothel owner, Nimble was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Shy. Bonds: Adventurer, Mentor. Occupation: Apothecary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +5
Possessions: 160 gp. Freshwater pearl (9 gp). Tiger eye turquoise (9 gp).
Manea Felicity, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a green vest and prefers tan and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is purple and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in a small village she learned the ways of the warrior from her father. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She is untrained/undisciplined, which makes her dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Joker, Entrepeneur, Fighting. Flaws: Ugly, Insane. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 35 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Aquamarine (1300 gp). Obsidian (11 gp). Silver pearl (160 gp). Black pearl (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Driindar Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she wears an entirely green suit with white socks and a vest with buckled shoes. Her crest is short and bronze. Her face is scarred and worn.
Personality: She likes to make people angry or surprised. She believes the world needs to unite to get rid of brigands once and for all.
History: She served in the navy to pay for her family's outstanding loans. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many brigands want her driven away
Flaws: Ugly, Antagonistic. Bonds: Enemies, Military, Family. Occupation: Bricklayer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Rieta Delight, Female Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears a worn and beaten armor. Her black hair is kept up in a ponytail inside a deerstalker hat. Her fierce black eyes like to dwell on things.
Personality: She is extraordinarily eccentric. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Rieta lived on a farm with her mother, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spy work with an outfit from a few towns over. Spy work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Spy job now, and dutifully fulfills any obligations she has.
Motivation: Find a way to reverse the transformation of her brother; and she'd like to take her coworkers down a peg
Ideals: Fighting, Justice. Flaws: Insane. Bonds: Family, Job. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Sylvan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Blue quartz (9 gp).
Ozyman Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His auburn hair is cut short with large spiked bangs in the front. His green eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered dancing. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and money/treasure
Ideals: Gifted, Artistic. Flaws: Forgetful. Bonds: Rich, Criminal record. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt.
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