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NPC Generator

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Advanced [show]


Emma Suithrasas, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears rags and sports a simple walking cane, and sports empty pouches on her belt. Her hair is long and white with streaks of silver, and is pulled back with small yellow clips. Her green eyes dart from person to person to random spaces in the air.

Personality: She has always had a great fascination with Elven culture. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to loving parents in a slum to the south. A freak accident while working with her Tailor father left her crippled. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Flaws: Racist, Secretive, Disease. Bonds: Poor, Adventurer, Religious. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Emma Suithrasas, Female Half-Elf Fighter 3
Medium (5'3") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp. Red-brown spinel (130 gp). Aquamarine (900 gp). Pink pearl (130 gp).


Social Check DCs


Paela Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is muscular with a powerful set of arms. Her tied-back hair is brown. Her eyes are brown and catlike.

Personality: She exudes charisma. She is a tour de force of persuasion. She believes the world needs to unite to get rid of illithids once and for all.

History: Paela was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Paela was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Paela decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Mayor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has decided she is irredeemable; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Bonds: Attractive, Enemies, Poor, Criminal record. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Paela Greenbottle, Female Halfling Adept 8
Small (2'8") Halfling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Insight +3, Performance +6
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 400 gp.


Social Check DCs


Trail Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown collared shirt and blue skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. She is bristling with hidden weapons, mostly shortbows and kukris. She has styled her cinnamon fur well, parting it to the left. Her eyes are a pleasant amber.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: The child of northern immigrants she idolized her mother. Trail liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Secretive. Bonds: Criminal record, Immigrant, Nature. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Trail Prim Posies, Female Tabaxi Ranger 3
Medium (5'4") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 90 pp.


Social Check DCs


Marigold Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and she perpetually has her longsword ready. She has a very tight haircut. Her green eyes dart from person to person.

Personality: Calm and collected, she is a well trained Guard. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born the only child of a wealthy merchant. She struck it rich when she found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marigold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is unsatisfied with her job; and retire the richest woman in the east

Ideals: Fighting, Justice, Entrepeneur. Bonds: Rich, Job. Occupation: Guard

Voice: Spits words with contempt

Attributes [hide]

Marigold Fatrabbit, Female Halfling Rogue 5
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 17 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Sarai Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries with her a set of warhammers, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She has wavy silver hair. Her green eyes lackadaisically let the world flow into them.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She always tries to repair and not replace. It was this mentality that drove her into the Marshal business.

History: Sarai was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her brother recently and the two have been together since.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Ideals: Fighting, Joker, Persistence. Bonds: Poor, Family. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Sarai Whispermouse, Female Halfling Druid 2
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp. 1 Masterwork Common Melee.


Social Check DCs


Rosamund Eastoft, Female Human [Permalink]

Personal [hide]

Description: She wears baggy brown pantaloons and a black scarf. She carries a battered shortspear and tarnished flail as well. Her hair, while still mostly white, has prominent grey streaks. She wears a mask on her face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born in the north her family was never financially stable. She found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Sage

Voice: Hard of hearing, loud

Attributes [hide]

Rosamund Eastoft, Female Human Aristocrat 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)6 (-2) 17 (+3)6 (-2)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 600 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Pelt Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern woman prefers to wear brown pants and tee shirts. She has no fur. She has yellow eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born a particularly ugly child, much to the horror of her parents. After coming to the age of reason, Pelt took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying brother.

Motivation: Wants to work out more often; and balancing her hectic life and new spy responsibilities is difficult

Ideals: Athletic, Opinionated, Gifted. Flaws: Ugly, Shy. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Pelt Shore, Female Tabaxi Druid 10
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 78 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)15 (+2) 10 (+0)16 (+3)
Skills Investigation +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: Rose (20 gp). Azurite (7 gp).


Social Check DCs


Faral Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her brown hair is still thick. She wears a mask on her face.

Personality: Faral is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Extrovert, Entrepeneur. Flaws: Fearful, Disease. Bonds: Rich. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Faral Xistsrith, Female Elf Adept 12
Medium (4'8") Elf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 9 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 4 (-3)11 (+0) 10 (+0)15 (+2)
Skills Insight +4, Stealth +7
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 10000 sp. Gold dragon comb with red garnet eye (1200 gp). Jeweled gold crown (6000 gp). Fire opal pendant on a fine gold chain (1900 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). 1 Minor magic item.


Social Check DCs


Huru Mitchell, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her skin is fair and her fingers are delicate and long. She is bald on top and has large white tufts of hair around her ears. She has a dull look in her violet eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her mother raised her in a mountain cabin. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Rich, Nature. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Huru Mitchell, Female Half-Orc Druid 2
Medium (5'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)16 (+3) 18 (+4)9 (-1)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 14
Languages Common, Orc, Gnoll, Draconic, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 330 gp.


Social Check DCs

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