Morana Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she wears a simple burlap shirt and baggy pants. She conceals her warhammer with her veritable burlap sack of a shirt. She sports a flattop hair cut. Her half smiles and gray eyes are beguiling and draw you in.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Morana hails from a village terrorized by goblins. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She is greedy; and money/treasure
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Enemies, Rich. Occupation: Cartwright
Voice: Indian accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 200 sp.
Veloptima Dunben, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a tan vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her auburn hair is still thick. Her face is covered beneath a completely black helmet.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Gifted from a young age, Veloptima studied abroad. Her parents enrolled her in a Warrior school at a young age so that she could practice her divine talents. She used her abilities to travel the world and help people.
Motivation: She loathes her own lifestyle; and she seems to be bored by most things
Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Immigrant. Occupation: Masseuse
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 3)
Armor Class 15
Hit Points 29 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Cressel Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a top hat to hide his balding. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Cressel embodies much of what other species detest in the Tieflings. He is a font of random trivia from the lore and stories he has discovered
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc
Ideals: Logical, Impeccable. Flaws: Antagonistic, Mundane. Bonds: Poor. Occupation: Farmer
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 21 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
Possessions: 12000 sp. Amber (110 gp). Sard (20 gp). Violet garnet (500 gp). Jet (110 gp). Alexandrite (500 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Armara Wrath, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has moderate length red hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the west, but her parents moved at a very young age to the south. Her first spouse was a Sculptor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the west; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Entrepeneur. Flaws: Insomniac, Ugly. Bonds: Family, Adventurer, Immigrant. Occupation: Sage
Voice: Slow speaker
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 18 (+4) | 19 (+4) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Drifting Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of her god around her neck, and a spear on her belt. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a butterfly on it. She wears her red fur up. Her otherwise smooth face is marked with small tiny scars.
Personality: She snorts whenever she laughs or is feeling confident. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Her mother raised her in a mountain cabin. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Mentor, Nature. Occupation: Interpreter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 8000 sp. 1 Minor magic item.
Immeral Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'11" and wears a tan tunic with brown highlights, and long green pants that bunch up around his shoes. He has wavy black hair. His brown eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Guard, who enjoyed hunting, Immeral was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic, Impulsive. Bonds: Nature, Criminal record. Occupation: Fletcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 600 sp. Solid gold idol (500 gp). A roughly beaten golden orb (60 gp).
Sarah Yorke, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She is an epitome of beauty. With wild golden hair. Her fierce amber eyes like to dwell on things.
Personality: She hates Humans with a passion. As such she is filled with self loathing. She is a font of random trivia from the lore and stories she has discovered
History: Sarah hails from a village terrorized by giants. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A deep hatred of giants; and many giants want her driven away
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Enemies, Religious. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 8 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. Silver pearl (130 gp).
Rose Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a well pressed and immaculate suit (or dress). Her hair is always cut to a buzz. Her eyes are blue and catlike.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She went to a religious school and was inspired by the priests there in charitable deeds. She hasn't been sleeping well lately.
Motivation: She has a rivalry with the Church that dominates her actions; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Poor, Religious. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 12)
Armor Class 10
Hit Points 92 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Druidic, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Embroidered and bejeweled glove (2000 gp). Gold cup set with emeralds (3000 gp). A delicate silver chain set with a tourmaline (100 gp). Jeweled gold crown (6000 gp). Solid gold idol (1100 gp). Gold and topaz bottle stopper cork (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delg Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His hair is always cut to a buzz. His green eyes peer out from beneath his Stetson brown hat.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to loving parents in a slum to the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world
Ideals: Artistic, Logical. Bonds: Attractive, Poor, Nature. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 123 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5
Possessions: 1000 gp. Golden yellow topaz (1500 gp). Black pearl (1500 gp). Freshwater pearl (6 gp). Bloodstone (40 gp). Freshwater pearl (6 gp). Malachite (6 gp). Sard (40 gp). Iolite (40 gp). Zircon (40 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!