Erky Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. His brown hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the west. A true patriot, Erky would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born at the edge of vast forest. His mother was a soldier and died while he was still young. Erky was left his mother's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.
Motivation: He has money and likes to spend it; and he desires power and/or immortality
Ideals: Pacifist. Flaws: Ugly. Bonds: Rich, Adventurer, Military, Nature. Occupation: Performer
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. Rhodochrosite (14 gp). Amber (60 gp). Deep blue spinel (500 gp).
Sutha Kimberley, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has chestnut hair. She wears round tiny glasses practically rammed into her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. A true patriot, Sutha would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Justice. Flaws: Mundane. Bonds: Rich, Attractive, Military. Occupation: Server
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 90000 cp. Black pearl (200 gp). Zircon (80 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item.
Lorilla Dunben, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is wearing colorful clothing, dressed as a Marshal. Her white hair is cut short with large spiked bangs in the front. Her eyes are brown and she is always smoking a pipe.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: She served in the navy to pay for her family's outstanding loans. Lorilla was born on a far western plains where she grew up under the tutelage of her father, an expert Marshal. She has been saving her money to try and buy her brother's freedom.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Ideals: Artistic. Flaws: Shy. Bonds: Family, Military, Immigrant, Adventurer. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Gnoll, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Mijira Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing left arm. She tends to wear a large black jacket. She keeps her green crest in a flapper bob. Her fierce gold eyes like to dwell on things.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. She has a small toy that she constantly fidgets with.
History: She got into the Sage business at a young age. There was a wharf not far from home where she often wandered off to fish. She has achieved small success as a Sage.
Motivation: To get a good night's sleep; and she'd like to take her coworkers down a peg
Ideals: Justice. Flaws: Addict, Insomniac. Bonds: Job, Nature. Occupation: Sage
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 40 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Draconic, Goblin
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 230 pp. Lapis lazuli (14 gp). Deep green spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gynk Leighton, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses well, wearing white shirts, loose pants, and blazers most of the time. She wears her silver hair up in a very large beehive style do. Her eyes are a pleasant amber.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born in the north to a Miller, Gynk learned a great deal about her mother's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has worked as a Miller like her mother before her.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Bonds: Attractive, Family, In love, Job, Adventurer. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
Possessions: 1200 gp. Coral (110 gp). Carnelian (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shamil Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her hair is always cut to a buzz. Her fierce blue eyes like to dwell on things.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She has since lost track of the people in her past.
Motivation: Retire the richest woman in the west; and to unite with her sister
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 33 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 4 (-3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 14000 sp.
Soveliss Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'10" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He has a black handlebar mustache and slicked back black hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Soveliss was born in the north. At a young age he loved to build and create. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Opinionated, Persistence. Bonds: Attractive, Adventurer, Debt. Occupation: Scribe
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Serpent In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a brown vest and prefers blue and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His yellow fur is lengthy and is close to two feet long. His thin eyebrows rest above his beady amber eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can't help but pocket interesting objects he comes across
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Criminal record, Immigrant. Occupation: Glassblower
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 32 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 7 (-2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 600 gp. Bloodstone (40 gp). 1 Minor magic item.
Fulbar Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, red, dusty cloak. He carries a battered shortbow and tarnished morningstar as well. He wears a broad hat to hide his balding. His blue unseeing eyes seem to look past you.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Bricklayer profession.
History: Sold as a small child to a slaver, Fulbar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business; and to be a bricklayer again
Ideals: Fighting. Flaws: Disease, Antagonistic, PTSD. Bonds: Job, Mentor. Occupation: Bather
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp. Rose (60 gp).
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