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NPC Generator

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Hunter Clinton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Hunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: The child of eastern immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Athletic. Flaws: Secretive. Bonds: Family, Immigrant. Occupation: Actor

Voice: Sounds elderly

Attributes [hide]

Hunter Clinton, Male Human Aristocrat 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)8 (-1) 16 (+3)15 (+2)
Skills Medicine +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp. 1 Climber’s kit.


Social Check DCs


Zephan Vice, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is kept up in a ponytail inside a Stetson hat. His eyes are red and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by drow. Zephan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against drow

Ideals: Gifted, Joker. Bonds: Religious, Enemies. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Zephan Vice, Male Tiefling Monk 2
Medium (6'1") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Myathethil Holimion, Female Elf [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her hair is black and curly. Her eyes, though not visible through her cowl, are blue.

Personality: She is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Seamstress, Myathethil learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Myathethil took refuge in the large cave and found the beat up longsword and armor she uses now. She has set out to sabotage the competition.

Motivation: To reunite with her absent mother; and marry her brother to traveling adventurers

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Job, Nature, Family. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Myathethil Holimion, Female Elf Sorcerer 7
Medium (5'1") Elf, True Neutral (CR 7)
Armor Class 10
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)17 (+3) 12 (+1)15 (+2)
Skills Animal Handling +4, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Terran, Infernal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Luthra Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tight fighting clothing, which leaves very little to the imagination. Her golden hair is cut short. This violet eyed easterner is not easily forgotten.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born blind and as such lacked many opportunities for work. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Disease. Bonds: Job, Criminal record, Adventurer. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Luthra Silverthread, Female Gnome Adept 4
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 11 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 28000 sp. Moss agate (5 gp). Fire opal (800 gp). Tourmaline (130 gp).


Social Check DCs


Bucklal TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Stableman business at a young age. His childhood dream was to be a Butcher, but he was a colossal failure. He's also a talented Butcher, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Stableman

Voice: Laughs frequently while speaking

Attributes [hide]

Bucklal TellPenny, Male Halfling Sorcerer 8
Small (3'1") Halfling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 37 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)16 (+3) 11 (+0)17 (+3)
Skills Nature +6, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Abyssal, Gnome
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 1100 gp. Aquamarine (700 gp). Jet (60 gp). Silver pearl (60 gp). Jasper (50 gp).


Social Check DCs


Nedda Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears skinny pants and wears a white and red robe with the hood down, and sports empty pouches on her belt. She wears her hair in dreadlocks. She has several tiny ruby earrings on each ear.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She got into the Architect business at a young age. Her mother was a mechanic, and taught her how to fix just about anything. She has drifted from career to career and currently works as a Architect.

Motivation: She doesn't get along with people that don't share her tastes; and she is unsatisfied with her job

Ideals: Persistence, Impeccable. Flaws: Terse. Bonds: Rich, Job. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Nedda Warmwater, Female Halfling Expert 5
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Osah Wish, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green cloak and cross-gartered tan stockings. She carries with her a set of bastard swords on her belt, each one with a topaz on the hilt. Her brown hair is knotted and matted. Her face is covered beneath a completely black helmet.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Osah was born in the south. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To pay off her debts; and wants to work out more often

Ideals: Fighting, Athletic, Opinionated, Persistence. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

Osah Wish, Female Tiefling Bard 6
Medium (4'11") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 7 (-2)13 (+1)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 400 gp. Gold and topaz bottle stopper cork (1100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robbie Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She dresses in white turtlenecks beneath a pastel coat with blue slacks. Beneath her clothing is a huge mess of scar tissue. She sports a flattop hair cut. Her brown eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Robbie embodies much of what other species detest in the Halflings. She invites people to come help in her community garden.

History: She was born blind and as such lacked many opportunities for work. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Philantrophist, Fighting. Flaws: Antagonistic, Disease. Bonds: Slave. Occupation: Server

Voice: Speaks through clenched teeth

Attributes [hide]

Robbie Underbough, Female Halfling Sorcerer 8
Small (3'2") Halfling, Neutral Good (CR 8)
Armor Class 14
Hit Points 30 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 180 pp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ownka Colton, Female Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned female wears a fine chain shirt which she covers with white colored cloaks and clothing. She is tall, broad shouldered and powerfully built. She sports a flattop hair cut. This brown eyed southerner is not easily forgotten.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She misses her home and complains about the freezing weather, even in summer.

History: She is the product a well kept family trust fund and as such has never really known need. Her father was a soldier and died while she was still young. Ownka was left her father's suit of armor and trained in its use and care. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Impulsive. Bonds: Immigrant, Rich, Military. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Ownka Colton, Female Half-Orc Wizard 1
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)6 (-2) 11 (+0)11 (+0)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp. Black velvet mask with numerous citrines (70 gp).


Social Check DCs

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