Pearl Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a deerstalker hat to cover her moderate length brown hair. She tend to wears goggles to shield her eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is lazy and tries to find solutions quickly.
History: Her parents moved while she was still in utero so she is the first generation to be born here. After coming to the age of reason, Pearl took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She left for the east, certain she would find work there.
Motivation: A strong sense of loyalty to Tabaxi people; and she feels the way she acts is they only way to get by in the world
Ideals: Joker, Gifted. Flaws: Lazy. Bonds: Poor, Immigrant. Occupation: Spy
Voice: Farmer accent
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Tiger eye turquoise (8 gp). Rhodochrosite (8 gp). Pink pearl (110 gp). Banded agate (8 gp). 1 Minor magic item.
Eloise Dumph, Female Human [Permalink]
Personal [hide]
Description: This eastern woman wears a tight fitting grey shirt and pants. Her clothes are grease stained in places. She wears a feathered hat to hide her balding. Her ears are large.
Personality: She is witty, but her monotone delivery comes off as unnerving She takes great joy in being the best Spy in town.
History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Spy hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Fisher again; and further expansion of business
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Hadwisa Hadleigh, Female Human [Permalink]
Personal [hide]
Description: She wears a tight fitting grey shirt and pants. She has silver hair. Her thin eyebrows rest above her beady gray eyes.
Personality: She can speak with the recently deceased. She cannot resist a sob story and will often dote over anyone who has one.
History: She was always a brilliant, if unscrupulous mind. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Gifted, Philantrophist, Logical. Flaws: Ugly, Insane. Occupation: Servant
Voice: Voice breaks
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 800 sp.
Quespa Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fighting clothing, which leaves very little to the imagination. She wears her copper crest up. Her face is scarred and worn.
Personality: Cocky and sure of herself, she believes she is the best Locksmith born in the past three hundred years. She is a very good compulsive liar and kleptomaniac.
History: Quespa was raised in a hard working conservative environment. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Quespa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quespa. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Seeks redemption; and balancing her hectic life and new locksmith responsibilities is difficult
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Locksmith
Voice: American accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 100 gp. Onyx (40 gp). Black opal (1400 gp). Iolite (40 gp). Jet (100 gp). 1 Breastplate. 1 Half-Plate. 1 Banded mail.
Creega Alby, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman usually wears her white robe and has her axe always slung over her shoulder. She is muscular with a powerful set of arms. Her auburn hair is lengthy. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born blind and as such lacked many opportunities for work. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Flaws: Greedy, Disease. Bonds: Attractive, Adventurer, Immigrant. Occupation: Cartwright
Voice: Italian accent
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Raer Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When Raer reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Religious, Military. Occupation: Bather
Voice: French accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2600 sp. 1 Average lock. 1 Good lock.
Three In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. Her cinnamon fur is matted, messy, and big. She tend to wears goggles to shield her eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She made a point of taking high paying jobs and getting most of it up front. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To reunite with her old friends.
Flaws: Ugly, Shy. Bonds: Adventurer, Religious, Enemies. Occupation: Tanner
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Everburning torch. 1 Antitoxin. 2 Acid flasks.
Dreali Liadon, Male Elf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His brown hair, when down, is lengthy. He has several tiny aquamarine earrings on each ear.
Personality: Calm and collected, he is a well trained Shepherd. He is obsessed with his god.
History: The child of a Courier, who enjoyed hunting, Dreali was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His religion dominates his actions; and sabotage a competitor
Bonds: Rich, Job, Religious, Nature, Slave. Occupation: Shepherd
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp).
Oskar Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes, though not visible through his cowl, are hazel.
Personality: A skeptical and narcissistic man, Oskar's first love is himself. His second love is also himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Oskar was born with his mother's beautiful face. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants his loneliness to end; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Slave, Attractive, Adventurer, Has a crush. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 gp. 1 Silk rope.
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