Veit Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries axes. His hair, while still mostly silver, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born at the edge of vast plains. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Priest, and he later adopted a second daughter.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Attractive, Family, Nature. Occupation: Priest
Voice: Loud with bravado
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: Just what you see.
Adelaide Madden, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses well, typically a more casual-formal manner. She has done her best to style her white hair to look like a famous performer. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south her family was never financially stable. Through the years after Adelaide was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Adelaide's father didn't care for her much, and the feeling was mutual. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and she's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 3)
Armor Class 7
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
Possessions: 300 gp. Eye agate (15 gp). Chalcedony (20 gp).
Cloak On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. He has wavy white fur. He tend to wears goggles to shield his eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can't help but pocket interesting objects he comes across
History: Born to a Apothecary, his mother struggled to pay the bills. Through the years after Cloak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Cloak's mother didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur, Passionate. Flaws: Antagonistic. Bonds: Criminal record, Poor. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 100 sp. Amber (90 gp). 1 Backpack.
Aym Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears light armors faded through time and improper care. She keeps her long red hair kept up in a rat tail. Her fierce gold eyes like to dwell on things.
Personality: She exudes charisma. She is a tour de force of persuasion. She invites people to come help in her community garden.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.
Motivation: Many dire rats want her driven away; and she is currently in port desperately looking for someone to get her out
Ideals: Philantrophist. Bonds: Attractive, Slave, Immigrant. Occupation: Bounty Hunter
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 56 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Giant, Terran, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1600 gp. White opal (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arava Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She has a moderate pudge and is not very fit. Her crest is bronze and very short. Her fierce red eyes like to dwell on things.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Arava lived on a farm with her father, near the main road leading to a nearby town. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting drow, the young Arava began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by drow. Arava was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: Doesn't want to be a Miner and was forced into it by her family; and she is terrified, and will act out of fear
Ideals: Entrepeneur. Flaws: Mundane, Fearful. Bonds: Enemies, Family. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 8)
Armor Class 10
Hit Points 30 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Goblin
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp. Star rose quartz (60 gp). Aquamarine (1000 gp). Black pearl (1000 gp). Lapis lazuli (5 gp). Eye agate (5 gp).
Jebeddo Beren, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. He has wavy brown hair. His brown eyes peer out from beneath his feathered blue hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.
History: Born in the east to a Glassblower, Jebeddo learned a great deal about his mother's area of expertise. His necromantic abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Ideals: Joker, Persistence, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Glassblower
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 102 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: Sard (80 gp). Iolite (80 gp). Sard (80 gp). Rose (80 gp). Carnelian (80 gp). Rose (80 gp). Hematite (7 gp). Coral (50 gp). Sard (80 gp). Banded agate (7 gp). 1 Medium magic item.
Orryn Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is physically well-built. His black hair is braided into rings. His fierce brown eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. Like his father and his sister before him, after school he went straight into learning to become a Shepherd. He then took over the family business and is one of the better Shepherd for hire.
Motivation: He is unsatisfied with his job.
Ideals: Impeccable. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Shepherd
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Infernal, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5
Possessions: 600 gp. 1 Breastplate. 1 Breastplate.
Azaki Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He is well dressed, constantly wearing a tan suit, blue shirt, and grey tie. He has a hunchback. His black hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He is a Butcher first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and to get a good night's sleep
Flaws: Ugly, Disease, Insomniac. Bonds: Job, Rich. Occupation: Butcher
Voice: Slurs words
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: Bloodstone (30 gp).
Lone On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she is dressed in earthy colors with a brown and blue handkerchief worn on her right side, and is pretty ugly. Her lavender fur is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are green and catlike.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: When she was but 3 years old her parents immigrated from the north. She made a point of taking high paying jobs and getting most of it up front. She moves from town to town, unable to find a place to settle.
Motivation: Her relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer, Family. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 60 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 900 gp. A silver and pearl hairclip (30 gp). Old masterpiece painting (1800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
