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NPC Generator

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Khrosh Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. He is portly but not overly obese. He has styled his golden hair well, parting it to the right. He has a dull look in his green eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Khrosh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Retire the richest man in the east; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Adventurer, Poor. Occupation: Slave Trader

Voice: Sensual and smooth

Attributes [hide]

Khrosh Warwick, Male Half-Orc Monk 7
Medium (5'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 5000 sp. Aquamarine (1000 gp). Silver pearl (80 gp). 1 Minor magic item.


Social Check DCs


Flask Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown trousers with yellow and blue striped suspenders. He wears various colorful collared shirts, and he perpetually has his dagger ready. His red fur is matted, messy, and big. His green eyes are slightly larger than normal.

Personality: Flask wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Animal Trainer.

Motivation: He'd like to take his coworkers down a peg; and he is a bit of a kleptomaniac

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Flask Shore, Male Tabaxi Paladin 10
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 60 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 15 (+2)18 (+4)
Skills Performance +8, Religion +6
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1500 gp. Bloodstone (60 gp). Black opal (800 gp). Brown-green garnet (140 gp). Tiger eye turquoise (11 gp). Fire opal (800 gp). Deep blue spinel (1100 gp). Rhodochrosite (11 gp). Chalcedony (60 gp). 1 Minor magic item.


Social Check DCs


Maynild Blankley, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'3" has a big stupid grin on her face most of the time. She dresses like a well dressed Fisher does. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When she was but 4 years old her parents immigrated from the east. Maynild liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She tends to her Fisher job now, and dutifully fulfills any obligations she has.

Motivation: To be a Performer again.

Bonds: Job, Attractive, Enemies, Immigrant, Nature. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Maynild Blankley, Female Human Commoner 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)9 (-1) 15 (+2)16 (+3)
Skills Arcana +1, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp. Solid gold idol (200 gp).


Social Check DCs


Ida Wesley, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blonde hair is smooth and relatively long. Her face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Ida is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Born to a pair of adventurers, Ida grew up listening to her father's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: She'd like to take her coworkers down a peg; and she is greedy

Flaws: Ugly, Insomniac. Bonds: Rich, Family, Adventurer, Job. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Ida Wesley, Female Human Sorcerer 9
Medium (5'5") Human, Lawful Evil (CR 9)
Armor Class 10
Hit Points 54 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)15 (+2) 18 (+4)12 (+1)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 14
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 1800 gp.


Social Check DCs


Anverth Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: This man is dressed in a clean blue cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized emerald on his right hand. His blonde hair is singed and shortened. He has violet eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Entrepeneur. Flaws: Ugly, Shy, Insane. Bonds: Rich. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Anverth Waggletop, Male Gnome Warlock 14
Small (3'4") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 105 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 8 (-1)16 (+3)
Skills Athletics +6, Nature +7
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 6000 gp. Violet garnet (1100 gp). Fire opal (1000 gp). Banded agate (14 gp). Blue quartz (14 gp). Amber (150 gp). Blue quartz (14 gp). Coral (150 gp). 1 Minor magic item.


Social Check DCs


Drusilia Amakiir, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a robe, a symbol of luck around her neck, and a falchion on her belt. She has wavy red hair. Her eyes are violet and she is always smoking a pipe.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She would rather hide behind her crafts than deal with other people.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. Being a Navigator kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Criminal record. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Drusilia Amakiir, Female Elf Warrior 4
Medium (4'8") Elf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Tiger eye turquoise (6 gp). Star ruby (600 gp). 1 Minor magic item.


Social Check DCs


Koth Gyula, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears professional attire. His hair is chestnut, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Koth grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Koth Gyula, Male Half-Orc Rogue 3
Medium (5'11") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. White pearl (60 gp). Amber (60 gp).


Social Check DCs


Norman Hastings, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a grey costume with the symbols of luck on his torso. His long red hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Norman was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy, Mundane. Bonds: Rich, Military. Occupation: Beggar

Voice: Prounounces S like Z

Attributes [hide]

Norman Hastings, Male Human Monk 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills History +4, Stealth +5
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. Freshwater pearl (15 gp).


Social Check DCs


Sekhmet Hope, Female Tiefling [Permalink]

Personal [hide]

Description: 4'11" and lanky with angular features, she is an attractive figure. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her long silver hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has always had a great fascination with Tiefling culture. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Sekhmet grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Racist. Bonds: Adventurer, Attractive, Poor, Religious. Occupation: Junk Dealer

Voice: Eastern European accent

Attributes [hide]

Sekhmet Hope, Female Tiefling Bard 3
Medium (4'11") Tiefling, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)18 (+4) 11 (+0)10 (+0)
Skills Athletics +4, Nature +6
Senses Passive Perception 10
Languages Common, Celestial, Infernal, Undercommon, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 17000 cp. 1 Masterwork Light wooden shield. 1 Masterwork studded leather.


Social Check DCs

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