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NPC Generator

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Advanced [show]


Beloril Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: His tongue was cut out and he uses sign language. He uses divination through singing.

History: He comes from a rich northern family. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich, Adventurer. Occupation: Fletcher

Voice: Speaks in third person

Attributes [hide]

Beloril Morigak, Male Dwarf Wizard 12
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 61 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 12 (+1)5 (-3)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1000 gp. Rich purple corundum (600 gp). Black pearl (1100 gp). Moonstone (70 gp). Deep blue spinel (1100 gp). Blue quartz (9 gp).


Social Check DCs


Ar-Baruk Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in a clean white cloak covering his clean studded leather. His long golden hair is drawn into a two foot long braid. His gray eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He comes from a rich eastern family. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent mother.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Ar-Baruk Woods, Male Half-Orc Wizard 2
Medium (5'5") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)10 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 230 gp.


Social Check DCs


Glim Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, pastel shirt, and white tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is cut short with large spiked bangs in the front. His amber eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Glim is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To protect his home; and money/treasure

Ideals: Justice. Bonds: Attractive, Guardian, Rich. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Glim Miggledy, Male Gnome Bard 7
Small (3'4") Gnome, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 32 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)17 (+3) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Gnoll
Attacks Melee -1 / 2d8-4, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Krimmon Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He sports white clothing, slightly heavier than average wear. He keeps his chestnut hair in a pixie cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a crush on the local Sellsword; and he wants to get laid

Ideals: Professionalism. Flaws: Shy. Bonds: Military, Job, Has a crush. Occupation: Spy

Voice: Spanish accent

Attributes [hide]

Krimmon Copperkettle, Male Halfling Commoner 13
Small (3'4") Halfling, Neutral Good (CR 13)
Armor Class 12
Hit Points -6 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 5 (-3)10 (+0) 17 (+3)15 (+2)
Skills Stealth +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 1000 gp. Chalcedony (20 gp). Violet garnet (1500 gp). White pearl (160 gp). Blue star sapphire (1100 gp). Aquamarine (1500 gp). White opal (1100 gp). Aquamarine (1500 gp). 1 Medium magic item.


Social Check DCs


Ulla Beren, Female Gnome [Permalink]

Personal [hide]

Description: She sports tan clothing, slightly heavier than average wear. She has done her best to style her black hair to look like a famous performer. Her face is scarred and worn.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Ulla hails from a village terrorized by illithids. She moved from fad to fad and when she turned 15 she discovered singing. She has never given up on her singing dream.

Motivation: She wants revenge against illithids; and a deep hatred of illithids

Ideals: Joker, Artistic. Flaws: Ugly, Depressed. Bonds: Enemies. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Ulla Beren, Female Gnome Paladin 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)14 (+2) 9 (-1)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Sardonyx (50 gp).


Social Check DCs


Heskan Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. He is bristling with hidden weapons, mostly daggers and flails. He has done his best to style his white crest to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to unite with his sister

Ideals: Logical, Fighting. Flaws: Racist. Bonds: Criminal record, Rich, Family. Occupation: Spice Merchant

Voice: Shortens vowels

Attributes [hide]

Heskan Zzzxaaxthroth, Male Dragonborn Ranger 12
Medium (6'4") Dragonborn, Lawful Evil (CR 12)
Armor Class 11
Hit Points 67 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 10 (+0)16 (+3)
Skills History +6, Medicine +4
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 4000 gp. Banded agate (4 gp). Rhodochrosite (4 gp). Moonstone (70 gp). Rhodochrosite (4 gp). Black pearl (700 gp). Chalcedony (70 gp). Golden yellow topaz (700 gp).


Social Check DCs


Ida Hallewell, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears tight fitting clothing which further accentuates her frame. She has a long auburn ponytail with little hanging trinkets. Her otherwise smooth face is marked with small tiny scars.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born several months after her father was called into army service. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She became a Shepherd soon after.

Motivation: She desires power and/or immortality; and she wants nothing more than to rejoin the army

Bonds: Attractive, Job, Military, Family, Adventurer. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ida Hallewell, Female Human Fighter 11
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 73 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)9 (-1) 17 (+3)14 (+2)
Skills Investigation +3, Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 370 pp. A pair of silk slippers encrusted with tiny pearls. (140 gp). Brass mug with jade inlays (100 gp). A roughly beaten golden orb (140 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Felosial Rothenel, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a large violet mantle and cape that has been intricately interwoven into her grey robe. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. With bright silver hair. She has a dull look in her blue eyes.

Personality: Calm and collected, she is a well trained Masseuse. She pushes her goals aggressively. She is also a coward if confronted.

History: Felosial hails from a village terrorized by orcs. In her 15th year, her parents were killed by a orcs raid, leaving Felosial alone in the world. After a stint in an orphanage, she was adopted. She has worked as a Masseuse like her father before her.

Motivation: Expand her business.

Flaws: Fearful. Bonds: Attractive, Job, Enemies. Occupation: Masseuse

Voice: Nasally tone

Attributes [hide]

Felosial Rothenel, Female Half-Elf Ranger 10
Medium (5'6") Half-Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 18 (+4)14 (+2)
Skills Persuasion +6, Survival +8
Senses Passive Perception 14
Languages Common, Elven, Auran, Druidic, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 2400 gp. Jade (120 gp). Black pearl (300 gp). Rhodochrosite (9 gp). Rich purple corundum (1500 gp). Jade (120 gp).


Social Check DCs


Cecily Ramsay, Female Human [Permalink]

Personal [hide]

Description: She wears a grey vest and prefers yellow and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a slight overbite and is overall scrawny. Her hair is golden and very short. She has violet eyes.

Personality: Overbrimming with self-confidence, Cecily isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She invites people to come help in her community garden.

History: Born in the west her family was never financially stable. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cecily took refuge in the large cave and found the beat up greataxe and armor she uses now. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels the way she acts is they only way to get by in the world; and meet up once more with her childhood friend

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Cecily Ramsay, Female Human Cleric 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 110 gp. Amethyst (160 gp). 1 Banded mail.


Social Check DCs

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