Liftrasa Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a grey and black handkerchief worn on her left side. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a rose on it. She wears her auburn hair down. Her eyes, though not visible through her cowl, are amber.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is frequently practicing swordplay.
History: She was born at the edge of vast plains. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Liftrasa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Liftrasa. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Flaws: Mundane. Bonds: Military, Nature, Criminal record. Occupation: Slave Trader
Voice: Rolls R's
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 1200 sp.
Ielenia Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan cloak and cross-gartered black stockings. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is short and auburn. She has a dull look in her violet eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Joker. Bonds: Attractive, Slave, Religious. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Bulzo Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His brown hair has been sun bleached extensively. He has gleaming, smiling amber eyes.
Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Bulzo was born on a far western mountains where he grew up under the tutelage of his mother, an expert Interpreter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Hedonist, Antagonistic. Bonds: Immigrant, Religious. Occupation: Interpreter
Voice: Timid voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1600 sp. 1 Darkwood Buckler.
Myria Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She is physically well-built. Her silver hair is styled in orderly dreadlocks. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Myria is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born on a small isolated farm. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Mundane. Bonds: Family, Nature, Religious. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 55 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Celestial
Attacks Melee -1 / 2d6-4, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp. Solid gold idol (900 gp). Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
Spring Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He keeps his black fur in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out; and halfling compassion
Ideals: Passionate, Philantrophist, Gifted. Flaws: Ugly. Bonds: Slave. Occupation: Spice Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. Tourmaline (70 gp).
Merla TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She tends to wear a red poncho over her likewise colored trousers and shirt, marred by beers. Her white hair is unkempt and raggedy. Her thin eyebrows rest above her beady green eyes.
Personality: She has a massive crush on the younger sibling of the Priest who has hired her part-time. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born several months after her father was called into army service. When money was particularly tight she was walking through alleys when she overheard a Priest hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has set out to sabotage the competition.
Motivation: Expand her business; and wants to open a new tavern
Flaws: Ugly. Bonds: Poor, Has a crush, Job, Military. Occupation: Priest
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 6 (-2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Verna Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a very tight haircut. She wears round tiny glasses practically rammed into her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now spends her time doing works of charity.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist, Joker. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Mortician
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 4000 cp. 4 Tanglefoot bags.
Gerard Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears long strands of opal and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright blonde hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful brothel owner made him what he is. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Rich, Mentor. Occupation: Doctor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Gimûb Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a large white jacket. He wears his white hair up in a very large beehive style do. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gimûb was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Disease. Bonds: Military, Poor, Adventurer, Religious. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Aquan, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
