Stannor Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his spear. He has auburn hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Engraver
Voice: Uses sign language
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 16)
Armor Class 16
Hit Points 100 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +5
Possessions: 6000 gp. Lapis lazuli (12 gp). Black star sapphire (1200 gp). Brown-green garnet (60 gp). Rich purple corundum (1200 gp). Silver pearl (60 gp). Malachite (12 gp). Tourmaline (60 gp). Brown-green garnet (60 gp). Chalcedony (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Zepar Charity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a card on it. His hair is cut close to his head. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered painting. He left for the east, certain he would find work there.
Motivation: Find a way to reverse the transformation of his sister; and he has money and likes to spend it
Ideals: Disciplined, Artistic. Bonds: Rich, Immigrant, Family. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 8)
Armor Class 8
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Flask On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his greataxe ready. His fur is white, silky, and of moderate length. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Flask would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Flask was born in the west. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Flask was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats
Ideals: Fighting, Joker, Persistence. Bonds: Attractive, Military, Enemies. Occupation: Priest
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6
Possessions: A miniature golden chest with tiny emeralds lining the top (150 gp). Cloth of gold vestments (150 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Sapphire pendant on gold chain (900 gp).
Werydd Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is typically in her Banker uniform. Her hair is brown and curly. Her eyes are green.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Werydd is combative with any and all who dare try her patience in the slightest.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She worked as a nervous Banker and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To get a good night's sleep.
Ideals: Justice. Flaws: Depressed, Disease, Insomniac. Bonds: Job. Occupation: Banker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp. Iolite (70 gp). Lapis lazuli (11 gp). Jasper (70 gp).
Naamah Sorrow, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her silver hair is knotted and matted. Her eyes are white and catlike.
Personality: She dislikes all the random violence that takes place in the south. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Sold as a small child to a slaver, Naamah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She went to a religious school and was inspired by the priests there in charitable deeds. She left for the south, certain she would find work there.
Motivation: Her religion dominates her actions.
Ideals: Pacifist. Bonds: Poor, Immigrant, Religious, Mentor. Occupation: Ruler
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 360 gp.
Olunt Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy white hair. He wears crescent spectacles with a black brim.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Energy wise he seems alert and responsive.
History: He was born in the north. He worked as a nervous Marshal and found it very stressful. He has achieved small success as a Marshal.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern
Ideals: Philantrophist, Professionalism. Bonds: Immigrant, Job, Debt. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 4 (-3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. A roughly beaten golden orb (90 gp).
Smoking Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Shoemaker uniform. He carries with him a set of clubs, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has wavy white fur. His face is scarred and worn.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Shoemaker business at a young age. He worked as a nervous Shoemaker and found it very stressful. He has drifted from career to career and currently works as a Shoemaker.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Fighting, Logical. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Shoemaker
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 74 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Druidic, Auran
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 3 |
Possessions: 400 pp. Obsidian (4 gp). Pink pearl (100 gp). Peridot (40 gp). Eye agate (4 gp). Hematite (4 gp). White pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olgoth Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his red hair to look like a famous performer. His green eyes dart from person to person.
Personality: Olgoth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Olgoth studied abroad. His first spouse was a Stableman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Spy for hire.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Gifted. Bonds: Rich, Family, Job. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 700 gp.
Mary Hackney, Female Human [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a simple grey robe with blue stripes complete with hood. Her whole body is exceptionally muscular. Her hair is greying and her face has many wrinkles. She wears a mask on her face.
Personality: Mary wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: When she was but 7 years old her parents immigrated from the west. A few years later when the south was not economically sound they moved to her current location. She has dedicated herself to building a better world.
Motivation: She feels kind of lost in life; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Depressed. Bonds: Immigrant, Adventurer. Occupation: Mayor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 400 sp. Lapis lazuli (12 gp). 1 Banded mail.
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