Cloud Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has done her best to style her cinnamon fur to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a minor phobia of water and hates getting wet.
History: She was born in the north. A few years later when the east was not economically sound they moved to her current location. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is wracked by social anxiety; and obtaining odd cultural human artifacts is her passion
Ideals: Philantrophist, Entrepeneur. Flaws: Fearful. Bonds: Immigrant, Adventurer. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Orryn Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He wears a Stetson hat to cover his moderate length silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.
History: A powerful necromancer made him what he is. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and to prove his worth to the world
Flaws: Insane, Impulsive. Bonds: Attractive, Family, Mentor. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 153 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +6
Possessions: 5000 gp. Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (2300 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Verin Gift, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. Her hair, while still mostly blue, has prominent grey streaks. She has gleaming, smiling red eyes.
Personality: Abrasive and pushy, she has a hard time making friends. She is obsessed with finding treasure.
History: She was born the only child of a wealthy merchant. She helped her father out around the business and became quite the natural. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants to meet her childhood hero; and she's repulsed by the pc
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Baker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 240 gp.
Tawna Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'8" and has a large white mantle and cape that has been intricately interwoven into her blue robe. Her right leg appears badly burned and disfigured. Her red hair is still thick. Her ears are large.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She works hard and plays hard.
History: Tawna was born in the south. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her religion dominates her actions.
Ideals: Joker, Persistence. Flaws: Ugly, Hedonist. Occupation: Performer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 7)
Armor Class 14
Hit Points 37 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1200 gp. Eye agate (16 gp). Hematite (16 gp). Amber (70 gp).
Drusilia Netyoive, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear tan clothing when she does not wear armor. Her auburn hair is singed and shortened. She wears crescent spectacles with a black brim.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Drusilia was born the youngest of three triplets. She helped her mother out around the business and became quite the natural. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A need for knowledge about a nearby landmark; and retire the richest woman in the south
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Job, Family, Adventurer. Occupation: Herbalist
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 3100 sp.
Tordek Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears a grey armored body suit, with a simple blue line shooting up and back down, and his gloved hand is found clutching a mace. His hair, while still mostly chestnut, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Fearful, Insane. Bonds: Religious, Military. Occupation: Cartwright
Voice: Strong lisp
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Giant, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 pp. 1 Masterwork Light steel shield.
Zook Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. He has a long brown beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He is very quiet and rarely speaks above a whisper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Zook was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Zook was left his father's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zook fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Poor, Military. Occupation: Scribe
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Dwarven, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Banded agate (14 gp).
Silent Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is dressed in earthy colors with a pastel and yellow handkerchief worn on her left side. She is muscular with a powerful set of arms. She wears a colorful flower in her red fur. She has hazel eyes and a pastel hat with a yellow feather.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Silent was raised in a hard working conservative environment. She worked as a nervous Adventurer and found it very stressful. She has since lost track of the people in her past.
Motivation: To protect her home; and her relatives are trying to arrange a marriage
Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Family, Guardian. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 58 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1500 gp. Violet garnet (400 gp). Iolite (80 gp). Red garnet (120 gp). Deep blue spinel (400 gp). Alexandrite (400 gp). Rock crystal (80 gp).
Kite Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is renowned for her bright brown dresses and hats. She has beige fur. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Always inclined to offer people food she seems plenty friendly. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was raised in a plains tribe. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Kite grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kite. She used her abilities to travel the world and help people.
Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist, Opinionated. Flaws: Ugly, Addict. Bonds: Nature, Criminal record. Occupation: Herbalist
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
