Erias Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tattered old clothes. His auburn hair is cut short with large spiked bangs in the front. His hazel eyes are passionate and lively.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Erias abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Jeweler
Voice: Timid voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp. 1 Banded mail.
Vassago Speed, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in a clean green cloak covering his clean studded leather. His chestnut hair is knotted and matted. His black eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a brigands raid, leaving Vassago alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Map Maker
Voice: Australian accent
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 9)
Armor Class 11
Hit Points 60 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 19 (+4) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Ignan, Abyssal, Undercommon, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 150 pp.
Ishmoz Wakefield, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His brown hair is styled in orderly dreadlocks. His half smiles and violet eyes are beguiling and draw you in.
Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Ishmoz took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Fisher
Voice: Boston accent
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 17 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 7 (-2) | 4 (-3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 400 gp.
Oolah Beitz, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a long, black, dusty cloak. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is red, silky, and of moderate length. She is baby faced.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently she has begun working with bootleggers and crooks.
Motivation: She has decided she is irredeemable; and seeks redemption
Ideals: Justice, Gifted. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. Iolite (20 gp). Banded agate (10 gp). Rose (20 gp).
Rurik Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Miller. His red hair is cut short. His amber eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. Energy wise he seems alert and responsive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He has worked as a Miller like his father before him.
Motivation: To prove his worth to the world; and wants to open a new tavern
Ideals: Artistic, Professionalism. Flaws: Mundane, Impulsive. Bonds: Job. Occupation: Miller
Voice: Booming voice
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 9000 cp.
Jane Stapleton, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears grey trousers with red and violet striped suspenders. She wears various colorful collared shirts. Her chestnut hair is cut jaggedly and amateurishly. Her gray eyes are slightly larger than normal.
Personality: She loves telling others what to do and how they should feel about things. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Since then, she has sought to make the best of life.
Motivation: She is currently in port desperately looking for someone to get her out; and she is compelled to act according to her religious beliefs
Ideals: Opinionated, Optimist. Bonds: Immigrant, Religious, Slave. Occupation: Weaver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 40 gp.
Ethereal In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she dresses in collared shirts and wears a proper scarf over her head. She wears her black fur up. Her eyes are yellow and she is always smoking a pipe.
Personality: Her tongue was cut out and she uses sign language. She is harsh and unforgiving.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with her Merchant father left her crippled. She now travels the world, in search of power and loot.
Motivation: Money/treasure; and wishes to resurrect an old love
Flaws: Disease, Antagonistic. Bonds: Rich, Adventurer, In love. Occupation: Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 12)
Armor Class 12
Hit Points 76 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 400 pp. Chalcedony (20 gp). Fire opal (1300 gp). Aquamarine (1500 gp).
Katherine Springfield, Female Human [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She has a slight overbite and is overall scrawny. Her silver hair is cut jaggedly and amateurishly. This blue eyed southerner is not easily forgotten.
Personality: Always inclined to offer people food she seems plenty friendly. She is harsh and unforgiving.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her druidic abilities were realized during a raid on her village. She has been a successful dealer in antiques buying low and selling high.
Motivation: She desires power and/or immortality; and retire the richest woman in the south
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Mercenary
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 9)
Armor Class 8
Hit Points 21 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 900 gp. Golden yellow topaz (1500 gp). Golden pearl (140 gp).
Brakka Clapham, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is typically in her Roofer uniform. She has wavy red hair. Her eyes are green and catlike.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: A powerful brothel owner made her what she is. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has set out to sabotage the competition.
Motivation: To reunite with her absent mother; and doesn't want to be a roofer and was forced into it by her family
Ideals: Philantrophist. Bonds: Job, Criminal record, Mentor, Family. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (4'8") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
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