Fonkin Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Human culture. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the east, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and human compassion
Flaws: Racist, Antagonistic. Bonds: Immigrant, Slave. Occupation: Barber
Voice: Stutters
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Five Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy pastel suit. He has a slight overbite and is overall scrawny. His red fur is smooth and relatively long. He has a tattooed face.
Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.
History: Five was born with his mother's beautiful face. A freak accident while working with his Sage mother left him crippled. He struck the Beggar job and began his own company from there.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and he is wracked by social anxiety
Flaws: Insane, Shy, Disease, Fearful. Bonds: Attractive, Job. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 9)
Armor Class 10
Hit Points 62 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 700 gp. Moss agate (9 gp). Golden yellow topaz (1100 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadwisa Ridley, Female Human [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She has a slight overbite and is overall scrawny. Her hair, while still mostly black, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She believes the world needs to unite to get rid of goblins once and for all.
History: Born in a small village she learned the ways of the warrior from her father. She was taken from her home at a very young age. Days after completing her studies, news broke out that her hometown was attacked by goblins. Hadwisa was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: To be a Ploughman again; and someone believes her a fraud
Ideals: Fighting. Bonds: Guardian, Enemies, Slave, Job. Occupation: Beggar
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
Galiena Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is well kept. Her eyes, though not visible through her cowl, are brown.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She feeds upon the attention of others.
History: Galiena was born in the east. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Joker, Persistence. Bonds: Rich, Attractive. Occupation: Weaver
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 14)
Armor Class 11
Hit Points 66 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp. Gold and topaz bottle stopper cork (400 gp). Silver comb with moonstones (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Jeweled electrum ring (6000 gp). A delicate brass dragon egg (20 gp). Silver chalice with lapis lazuli gems (90 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Jeweled anklet (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shadow In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears pastel painted combat armor at almost all times. His gray fur is drawn into a tight pony tail with a skull scrunchie. His eyes are hazel and he is always smoking a pipe.
Personality: He is extraordinarily eccentric. He has a minor phobia of water and hates getting wet.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Butcher.
Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Religious. Occupation: Butcher
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Draconic
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 gp. An abacus with copper, silver and gold markers (120 gp).
Vonana Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a grey cloak and cross-gartered blue stockings. She is muscular with a powerful set of arms. Her chestnut hair is long and unkept. Her eyes are brown and beady.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Layabout, but doesn't like to broadcast it.
Motivation: Further expansion of business; and money/treasure
Flaws: Ugly, Terse, Mundane. Bonds: Rich, Job. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Everburning torch.
Mijira Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman has the majority of her body covered in plate. She has moderate length gold crest. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mijira fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Mentor. Occupation: Banker
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp. Carved bone or ivory statuette (90 gp).
Akmen Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green shirt with thin red vertical stripes and brown pants. He is portly but not overly obese. His dark red hair is long and unkept. His fierce silver eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Akmen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Mason
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 89 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 1500 gp. White opal (1000 gp). Banded agate (7 gp). Golden pearl (130 gp). Smoky quartz (70 gp). Sard (70 gp).
Tree In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his orange fur in a pixie cut. His half smiles and amber eyes are beguiling and draw you in.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a criminal king-pin and mafia family He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge.
Bonds: Attractive, Enemies, Immigrant, Criminal record, Mentor. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 50 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 3000 gp. White opal (1400 gp). Bloodstone (50 gp). Violet garnet (700 gp). Red spinel (90 gp). Sardonyx (50 gp). Smoky quartz (50 gp). Malachite (11 gp). Red-brown spinel (90 gp).
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