Tethren Generous, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his long red hair kept up in a rat tail. This black eyed southerner is not easily forgotten.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Fighting, Philantrophist. Flaws: Terse. Bonds: Poor, Job. Occupation: Performer
Voice: Slurs words
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: Just what you see.
Ralf Clare, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his brown eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He enjoys reading and quiet.
History: Ralf was born with his mother's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent mother; and he uses money and sex appeal to get what he needs
Ideals: Logical, Fighting. Flaws: Racist. Bonds: Attractive, Rich, Family. Occupation: Gardener
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 47 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 17 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Celestial, Gnome, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 700 gp.
Balifra Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears many layers of old clothing at all times. She has dyed her greying red hair a little too much giving a sharp red color. She wears crescent spectacles with a black brim.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is lazy and tries to find solutions quickly.
History: Balifra hails from a village terrorized by dire rats. A gifted student she started as a Ploughman, but she got bored and became a Apothecary. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Ploughman again.
Flaws: Ugly, Antagonistic, Lazy. Bonds: Poor, Enemies, Job. Occupation: Apothecary
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 11)
Armor Class 10
Hit Points 55 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 340 pp. Solid gold idol (1100 gp). Gold music box (4000 gp). Silver chalice with lapis lazuli gems (120 gp). A delicate brass dragon egg (50 gp). 1 Minor magic item.
Quick Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a pastel suit, red shirt, and green tie. Her white fur is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her mother raised her in a mountain cabin. A gypsy cursed her at a young age, leading to her ugly appearance. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Religious, Nature. Occupation: Masseuse
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Cora Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears white leather gloves, a white jacket, and tight pants. She has a very tight haircut. She has a dull look in her amber eyes.
Personality: She is fixated on the number 20. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She uses divination through singing.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Bard school at a young age so that she could practice her druidic talents. She was always very intelligent and has formed a secret society of philosophers.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Insane, Secretive. Bonds: Adventurer. Occupation: Dilettante
Voice: pre-pubescent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 27 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1000 gp.
River Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her cinnamon fur is matted, messy, and big. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: River hails from a village terrorized by gnolls. In her 17th year, her parents were killed by a gnolls raid, leaving River alone in the world. After a stint in an orphanage, she was adopted. She has dedicated herself to building a better world.
Motivation: Meet up once more with her childhood friend.
Flaws: Ugly. Bonds: Poor, Enemies, Has a crush, Adventurer. Occupation: Dyer
Voice: Shortens vowels
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Sardonyx (70 gp). Hematite (10 gp). Jasper (70 gp). 1 Minor magic item.
Nora Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with red lining and desert motifs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. Her tied-back hair is chestnut. She wears a mask on her face.
Personality: She is overprotective of those who hire her services. She is afraid of women and trembles around them
History: Sold as a small child to a wizard, Nora was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: Gnomish compassion; and to protect her home
Flaws: Shy, Racist. Bonds: Guardian, Mentor, Criminal record. Occupation: Sellsword
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 10 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 26000 cp. Star rose quartz (50 gp). Blue star sapphire (900 gp). 1 Minor magic item.
Gerard Marley, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He carries with him a set of quarterstaffs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his blonde hair down. His violet eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Gifted from a young age, Gerard studied abroad. One day when Gerard was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Gerard was heart-stricken from the event, and his mother started working long hours to provde for them. He ran away from his former home and has been making his living as a Body Guard for the past few years.
Motivation: To reunite with his absent father.
Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Family, Job. Occupation: Body Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 200 gp.
Theobald Shirley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. His hair, while still mostly chestnut, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Insane, Hedonist. Bonds: Adventurer, Poor. Occupation: Server
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 74 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Druidic, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
