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NPC Generator

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Advanced [show]


Verna Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many brown ritualistic tattoos. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has done her best to style her white hair to look like a famous performer. Her fair skin shows little sign of her aristocratic breeding.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is able to fit into much smaller and tighter spaces than normal.

History: She was born several months after her mother was called into army service. After coming to the age of reason, Verna took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the west.

Ideals: Entrepeneur, Persistence, Gifted. Bonds: Attractive, Military. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Verna Whispermouse, Female Halfling Warlock 4
Small (2'9") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gennal Aloro, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'8" and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His left hand appears badly burned and disfigured. His red hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the south. Brilliant and gifted he never wanted to apply himself. He left for the south, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a strong sense of loyalty to human people

Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant. Occupation: Mayor

Voice: Ums and uhs a lot

Attributes [hide]

Gennal Aloro, Male Elf Bard 1
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 6 (-2)14 (+2) 9 (-1)10 (+0)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Terran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 40 pp.


Social Check DCs


Norman Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his hair in dreadlocks. His brown eyes peer out from beneath his Stetson yellow hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is afraid of women and trembles around them

History: Norman lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Family. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Norman Nagel, Male Half-Elf Druid 1
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)12 (+1) 18 (+4)13 (+1)
Skills Nature +3, Stealth +1
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 4000 cp. Freshwater pearl (13 gp).


Social Check DCs


Tethren Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'9" and is a bit bulky. He is very muscular particularly in the legs. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is greying and his face has many wrinkles. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Spy. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Tethren was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Tethren's mother didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Military. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Tethren Compassion, Male Tiefling Commoner 8
Medium (6'9") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Perception +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Orc, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 900 gp. Deep blue spinel (500 gp). Lapis lazuli (13 gp). Silver pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ranala Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She is dressed in a clean blue cloak covering her clean studded leather. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a cross on it. Her hair is cut close to her head. Her gray eyes lackadaisically let the world flow into them.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She pushes her goals aggressively. She is also a coward if confronted.

History: Ranala was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. While studying, she fell in love. They married and had a daughter. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Ranala never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Her relatives are trying to arrange a marriage; and wishes to resurrect an old love

Ideals: Joker. Flaws: Fearful. Bonds: Poor, In love, Family. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Ranala Sympony, Female Gnome Sorcerer 8
Small (3'0") Gnome, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 700 gp. Jet (120 gp). Freshwater pearl (10 gp). Chrysoprase (30 gp).


Social Check DCs


Norman Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey shirt with thin red vertical stripes and grey pants and is in decent physical shape. He wears his hair in dreadlocks. His eyes are a pleasant green.

Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of giants once and for all.

History: He was born to loving parents in a slum to the south. When Norman reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: To settle down with his crush; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Enemies, Poor, Military, Has a crush. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Norman Hayhurst, Male Human Bard 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 8 (-1)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 5000 cp. Hematite (7 gp). 1 Chain shirt.


Social Check DCs


Anverth Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of the four houses of cards around his neck, and a longsword on his belt. He wears a Stetson hat to cover his moderate length white hair. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He has achieved small success as a Locksmith.

Motivation: Expand his business.

Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Nature, Job. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Anverth Glittergem, Male Gnome Cleric 8
Small (3'3") Gnome, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 41 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)10 (+0) 9 (-1)10 (+0)
Skills History +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Silver chalice with lapis lazuli gems (160 gp). Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Dazzazn Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a green vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his red crest to look like a famous performer. He wears large thick round spectacles.

Personality: This man loves writing and to teach people writing more than just about anything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Dazzazn was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dazzazn's father didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Dazzazn Fharngnarthnost, Male Dragonborn Aristocrat 15
Medium (6'1") Dragonborn, Lawful Evil (CR 15)
Armor Class 12
Hit Points 106 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Arcana +7, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 3000 gp. Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Golden circlet with four aquamarines (6000 gp). Brass mug with jade inlays (200 gp). Gold dragon comb with red garnet eye (1600 gp). Large well-done wool tapestry (200 gp). Solid gold idol (600 gp). 1 Medium magic item.


Social Check DCs


Randal Blakely, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and typically wears grey cloth garments or leather armor. His skin is also unnaturally pale. He has a small bristly mustache and wavy blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Randal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Cook father left him crippled. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Ugly, Insomniac, Antagonistic, Disease. Bonds: Military. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Randal Blakely, Male Human Paladin 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)16 (+3) 16 (+3)8 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Giant, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 sp. Cloth of gold vestments (160 gp). 1 Masterwork Common Melee.


Social Check DCs

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