Ribbles Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a long, blue cloak. He has a small bristly mustache and wavy golden hair. He has amber eyes and a blue hat with a tan feather.
Personality: Eccentric and domineering, Ribbles will drive conversation. He never wears the same outfit twice, unless he absolutely has to.
History: When he was but 3 years old his parents immigrated from the south. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Athletic, Extrovert, Artistic. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Fisher
Voice: Voice breaks
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 9)
Armor Class 13
Hit Points 60 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Halfling, Celestial
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 190 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp).
Ermina Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'9". She wears a violet coat over a yellow low-cut shirt, and a Stetson hat upon her head. Her Stetson hat is riddled with cuts and holes. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: The child of western immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Half-Elves in the west were limited. She used her abilities to travel the world and help people.
Motivation: Revenge; and to reunite with her old friends
Ideals: Justice, Philantrophist. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Stylist
Voice: Relaxed voice
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1000 sp.
Liftrasa Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a hunchback. She has slicked back white hair. Her eyes, though not visible through her cowl, are violet.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: A powerful necromancer made her what she is. Through the years after Liftrasa was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Liftrasa's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like her out of the picture.
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Layabout
Voice: Eastern European accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 90 gp.
Millicent Ainsworth, Female Human [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears a simple grey robe with green stripes complete with hood. Her tied-back hair is blonde. Her eyes, though not visible through her cowl, are blue.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her job bores her to no end. She has decided to make it more interesting.
History: She was born blind and as such lacked many opportunities for work. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural human artifacts is her passion
Ideals: Disciplined. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Cartwright
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 pp. Jet (140 gp).
Beatrice Everly, Female Human [Permalink]
Personal [hide]
Description: She wears a grey Stetson hat and grey clothes. She is bristling with hidden weapons, mostly glaives and spears. She has wavy red hair. Her violet eyes are slightly larger than normal.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in a small village she learned the ways of the warrior from her father. She made a point of taking high paying jobs and getting most of it up front. She has worked as a Herbalist like her father before her.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Fighting. Bonds: Criminal record, Attractive, Adventurer, Job. Occupation: Herbalist
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 gp. Brown-green garnet (50 gp).
Quilla Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear tan clothing when she does not wear armor. She has shaved her head bald. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a hateful person. She taunts others and blames them for her problems. The war was a terrible time for her, and Quilla does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Quilla was born the youngest of three triplets. Her childhood dream was to be a Merchant, but she was a colossal failure. She now owns her own business.
Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a interpreter and was forced into it by her family
Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Family, Job. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Malachite (9 gp). Jet (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Radomir Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He wears a wide-brimmed hat to hide his balding. His eyes are blue and he is always smoking a pipe.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.
History: Radomir was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother
Ideals: Persistence. Bonds: Poor, Military, Adventurer, Family. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 10)
Armor Class 15
Hit Points 37 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 2300 gp. Rock crystal (30 gp). Violet garnet (1500 gp). Chrysoberyl (90 gp). Eye agate (5 gp). Moss agate (5 gp). Tiger eye turquoise (5 gp).
Emma Garfield, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears grey trousers with white and green striped suspenders. She wears various colorful collared shirts. Her golden hair is greasy and uncared for. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: A deeply religious woman she believes everything happens for a reason. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in a small village she learned the ways of the warrior from her mother. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emma fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Navigator
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon, Aquan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Rûg Ogden, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his golden hair up. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious man he believes everything happens for a reason. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Rûg was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Rûg's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Religious. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
