Lilith Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a black armored body suit, with a simple tan line shooting up and back down. Her black hair is smooth and relatively long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is skeptical of what others tell her and is slow to trust.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Lilith took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to raise her children well.
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Carter
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 400 sp.
Sannl Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and dresses in collared shirts and wears a proper scarf over her head. Her skin is also unnaturally pale. Her golden hair is matted, messy, and big. Her amber eyes peer out from beneath her wide-brimmed brown hat.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She would rather hide behind her crafts than deal with other people.
History: Sannl was born the youngest of three triplets. She has had some formal painting training, and achieved minor success. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent mother
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Family. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Kellen Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He wears his black hair down. He has gleaming, smiling violet eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Kellen grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: Wants to work out more often; and he's looking for his big break
Ideals: Philantrophist, Athletic. Flaws: Secretive. Bonds: Adventurer, Job. Occupation: Blacksmith
Voice: Aggressive tone
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Gruk Gladstone, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He sports white clothing, slightly heavier than average wear. He has a long auburn beard with little hanging trinkets. He has several tiny amethyst earrings on each ear.
Personality: He is extraordinarily eccentric. He is a ruthless business man, a trait he acquired from his mother.
History: Gruk was born with his mother's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Regain custody of his daughter; and money/treasure
Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Rich, Family. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 8)
Armor Class 10
Hit Points 32 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Blue quartz (7 gp). Blue sapphire (1400 gp). Aquamarine (1600 gp). Rhodochrosite (7 gp). Sard (70 gp). Violet garnet (1600 gp).
Vicky Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing colorful clothing, dressed as a Mercenary. Her long brown hair reaches down to her waist. She has a dull look in her green eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Vicky hails from a village terrorized by illithids. Vicky liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has worked as a Mercenary like her mother before her.
Motivation: To settle down with her crush; and she's attracted to the pc
Flaws: Shy. Bonds: Job, Enemies, Nature, Has a crush. Occupation: Mercenary
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Gnoll, Draconic
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 300 gp.
Jarsali Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a robe, a symbol of magic around her neck, and a hand crossbow on her belt. Her black hair is knotted and matted. Her eyes are hazel and catlike.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Jarsali was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Guard job and began her own company from there.
Motivation: She is compelled to act according to her religious beliefs; and to be a shepherd again
Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Job, Religious. Occupation: Guard
Voice: Indian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 400 gp.
Godfrey O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear yellow pants and tee shirts. His hair is cut close to his head. His eyes, though not visible through his cowl, are brown.
Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To find somewhere to settle down; and he is wracked by social anxiety
Flaws: Fearful, Mundane. Bonds: Religious, Mentor, Job. Occupation: Farmer
Voice: Slurs words
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Auran, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item.
Damaia Pleasure, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a longbow on her belt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. Her hair is cut close to her head. Her silver eyes are passionate and lively.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Damaia lived on a farm with her father, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Due to her spouse's obsession with being a Gardener they were divorced and she won custody of their son. She worked as a Detective, and she later adopted a second son.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Fighting, Joker, Artistic. Flaws: Disease. Bonds: Family. Occupation: Detective
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 7)
Armor Class 7
Hit Points 52 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 10 (+0) | 19 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven, Giant, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +0 / 2d8-3, Grapple +0
Possessions: Just what you see.
Bella Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears suspenders and white workpants. Her shirt is grey, and she wears a heavy white leather apron most of the time. Her Stetson hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She also is a firm believer in the womanly ideal.
History: She was raised in a white middle class family as the only child. Her mother was a mechanic, and taught her how to fix just about anything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To prove her worth to the world; and she is content
Ideals: Persistence. Flaws: Ugly, Shy, Impulsive, Mundane. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 8)
Armor Class 12
Hit Points 53 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
