Pog Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a large tan jacket. His hair is black and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Pog was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Flaws: Insane, Fearful. Bonds: Attractive, Job. Occupation: Gardener
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 130 pp.
Zagga Shelley, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. Her moppish blonde hair is in a traditional bowl cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Prone to second guessing herself, she comes off as nervous. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born in the north to a Performer, Zagga learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Performer work with an outfit from a few towns over. Performer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She used her abilities to travel the world and help people.
Motivation: Balancing her hectic life and new Performer responsibilities is difficult; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly, Insomniac, Shy. Bonds: Job. Occupation: Performer
Voice: Whispers
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Cloud Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is well dressed, but even with her fine clothing she looks run-down. Her long white fur is drawn into a two foot long braid. She is baby faced.
Personality: She exudes charisma. She is a tour de force of persuasion. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: When she was but 8 years old her parents immigrated from the west. Cloud was born on a far western island where she grew up under the tutelage of her mother, an expert Barber. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is currently in port desperately looking for someone to get her out; and she feels kind of lost in life
Ideals: Opinionated, Persistence. Bonds: Attractive, Immigrant, Slave. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 70 pp.
Gurdis Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a brown costume with the symbols of magic on her torso. She sports silver long hair. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She receives visions of the future at random moments
History: Gurdis was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Tailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has dedicated herself to building a better village for her children.
Motivation: She wants to meet her childhood hero; and she's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 70 gp.
Borun Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky white painted plate armor. His brown hair is greasy and uncared for. His brown eyes are passionate and lively.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When he was but 6 years old his parents immigrated from the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Passionate, Gifted, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 11)
Armor Class 13
Hit Points 93 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +3
Possessions: 120 pp. Chrysoberyl (110 gp). Golden pearl (110 gp). Deep blue spinel (1400 gp). Rock crystal (60 gp). Blue quartz (10 gp). Chrysoprase (60 gp). Onyx (60 gp). Brown-green garnet (110 gp).
Gesrethe Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She dresses like a well dressed Healer does, and she perpetually has her sickle ready. She has styled her silver crest well, parting it to the right. Her thin eyebrows rest above her beady red eyes.
Personality: She is fixated on the number 42. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She never wears the same outfit twice, unless she absolutely has to.
History: Born in a small village she learned the ways of the warrior from her father. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Healer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job.
Ideals: Fighting, Artistic. Flaws: Ugly, Insane. Bonds: Job. Occupation: Healer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon.
Mûglûk Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is heavily combed to the right. His eyes are likewise green. His teeth are white and perfect.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Mûglûk was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Passionate, Optimist. Bonds: Attractive, In love. Occupation: Body Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 11)
Armor Class 12
Hit Points 74 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 360 pp. Aquamarine (1200 gp). Moonstone (80 gp). Banded agate (9 gp). Violet garnet (1200 gp). Black pearl (1200 gp). Fire opal (400 gp). Citrine (80 gp). Chrysoprase (80 gp). White pearl (100 gp). Freshwater pearl (9 gp). 1 Minor magic item.
Arjhan Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars. His green crest has been sun bleached extensively. He wears an eyepatch.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. Flattery will make him almost putty in your hands.
History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Gifted. Flaws: Ugly, Racist, Selfish. Bonds: Criminal record. Occupation: Bricklayer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 900 gp. A life-sized copper and silver statuette of a cockatrice. (60 gp). Cloth of gold vestments (100 gp).
Avice Watson, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears tight fighting clothing, which leaves very little to the imagination. She is an epitome of beauty. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are gray.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Avice took refuge in the old dungeon and found the beat up sai and armor she uses now. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Money/treasure; and she is greedy
Ideals: Fighting, Artistic. Bonds: Attractive, Rich, Nature. Occupation: Armorer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!