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NPC Generator

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Advanced [show]


Liftrasa Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'2" and is a bit bulky. She is very muscular particularly in the legs. She wears a robe, a symbol of the four houses of cards around her neck, and a rapier on her belt. She wears her white hair up. Her eyes, though not visible through her cowl, are blue.

Personality: Cocky and sure of herself, she believes she is the best Body Guard born in the past three hundred years. She invites people to come help in her community garden.

History: Sold as a small child to a slaver, Liftrasa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Body Guard work with an outfit from a few towns over. Body Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Body Guard job and began her own company from there.

Motivation: Wishes to resurrect an old love; and further expansion of business

Ideals: Fighting, Philantrophist. Bonds: Job, Mentor, In love. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Liftrasa Balderk, Female Dwarf Warrior 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)17 (+3) 17 (+3)12 (+1)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Aquan, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Two Llamas Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His copper eyes peer out from beneath his deerstalker brown hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants revenge against giants; and a deep hatred of giants

Ideals: Philantrophist, Logical. Bonds: Family, Military, Enemies. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Two Llamas Timber, Male Tabaxi Sorcerer 10
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 37 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)15 (+2) 18 (+4)12 (+1)
Skills Deception +5, Survival +8
Senses Passive Perception 14
Languages Common, Terran, Auran
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 200 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).


Social Check DCs


Ûkbûk Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Logical, Fighting. Bonds: Attractive. Occupation: Cook

Voice: Switch between two voices

Attributes [hide]

Ûkbûk Nash, Male Half-Orc Sorcerer 2
Medium (5'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)9 (-1) 16 (+3)7 (-2)
Skills Arcana +1, Athletics +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 180 gp.


Social Check DCs


Gunnloda Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman usually wears her brown robe and has her longbow always slung over her shoulder, and a wedding ring on her left hand. Her blonde hair is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is obsessed with finding treasure.

History: Sold as a small child to a necromancer, Gunnloda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Meet up once more with her childhood friend; and someone believes her a fraud

Ideals: Joker. Bonds: In love, Adventurer, Mentor, Enemies. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Gunnloda Glanhig, Female Dwarf Monk 1
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 11 (+0)6 (-2) 13 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 40 gp. Rock crystal (40 gp).


Social Check DCs


Nemeia Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. Her blue hair is long and unkept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She also hits on women, regardless of circumstances.

History: The child of western immigrants she idolized her father. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is not mentally stable, and does not behave rationally; and she has money and likes to spend it

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Rich, Has a crush, Immigrant. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nemeia Sanity, Female Tiefling Aristocrat 2
Medium (5'11") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Mardred Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a faded coat and loose pants complete with Stetson hat. Her black hair is well kept. Her face is covered beneath a completely black helmet.

Personality: She is happy with her job as a Miller. She turns her eye from what people do, preferring to live and let live. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has drifted from career to career and currently works as a Miller.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

Mardred Bloodkith, Female Dwarf Monk 3
Medium (3'9") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)16 (+3) 9 (-1)9 (-1)
Skills Investigation +5
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Giant, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Nedda Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 2'10" and wears a white vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her white boots flare out at the collars. Her blonde hair is cut short with large spiked bangs in the front. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born in the north. Through the years after Nedda was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Nedda's mother didn't care for her much, and the feeling was mutual. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She's repulsed by the PC; and to clean up the streets

Flaws: Antagonistic, Secretive. Bonds: Attractive, Guardian, Immigrant. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Nedda Brushgather, Female Halfling Barbarian 9
Small (2'10") Halfling, Neutral Evil (CR 9)
Armor Class 14
Hit Points 89 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 11000 sp.


Social Check DCs


Nutae Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and very much looks the part of a Mercenary. He wears a wide-brimmed hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To be a Junk Dealer again.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive, Rich. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Nutae Smith, Male Half-Elf Cleric 2
Medium (5'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)16 (+3) 10 (+0)11 (+0)
Skills Nature +5, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Abyssal, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 270 gp.


Social Check DCs


Bertram Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in white turtlenecks beneath a tan coat with green slacks. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the west, but his parents moved at a very young age to the south. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He moves from town to town, unable to find a place to settle.

Motivation: Many giants want him driven away; and to reunite with his absent mother

Flaws: Shy. Bonds: Poor, Enemies, Immigrant, Family. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Bertram Goodearth, Male Halfling Monk 15
Small (2'11") Halfling, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 95 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Arcana +5, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0

Possessions: 500 pp. Black pearl (1500 gp). Malachite (6 gp). Sard (50 gp). Tiger eye turquoise (6 gp). 1 Medium magic item.


Social Check DCs

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