Pirithin Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Flattery will make him almost putty in your hands.
History: Pirithin was born with his father's beautiful face. Pirithin was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and to get a good night's sleep
Ideals: Optimist. Flaws: Ugly, Insomniac, Selfish. Occupation: Stableman
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Andry Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'0" and wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed nunchaku, just in case. Her hair is short and chestnut. Her eyes are likewise blue.
Personality: Eccentric and domineering, Andry will drive conversation. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: To reunite with her absent mother; and wants to raise her children well
Ideals: Extrovert, Justice, Artistic. Bonds: Rich, Family. Occupation: Bookbinder
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 45 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 1000 gp. Lapis lazuli (16 gp). Fiery yellow corundum (800 gp). Rose (60 gp). 1 Minor magic item.
Medrash Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His copper crest, when down, is lengthy. His eyes are likewise red. His teeth are white and perfect.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Many goblins want him driven away; and he uses money and sex appeal to get what he needs
Ideals: Joker, Persistence. Flaws: Disease. Bonds: Attractive. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1000 sp.
Right-Handed Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his gray fur. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Right-Handed has worked very hard to control his curse. He was granted arcane powers by his dying brother.
Motivation: To protect his home; and to find somewhere to settle down
Ideals: Gifted. Flaws: Addict, Disease. Bonds: Attractive, Guardian. Occupation: Spy
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 62 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 15 (+2) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc, Terran
Attacks Melee +3 / 4d6-2, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 200 pp. Bloodstone (70 gp). Carnelian (70 gp). 1 Medium magic item.
Kite In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears a worn and beaten armor. He keeps his beige fur in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Overbrimming with self-confidence, Kite isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He invites people to come help in his community garden.
History: He got into the Glassblower business at a young age. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Glassblower soon after.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new glassblower responsibilities is difficult
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Job, Poor. Occupation: Glassblower
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 40 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 600 gp.
Adrik Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His white hair, when down, is lengthy. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the west. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Religious. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp.
Moon Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her shortbow. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She has dyed her greying lavender fur a little too much giving a sharp lavender color. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She feeds upon the attention of others.
History: Moon was born with her father's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Weaver for the past few years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Bonds: Rich, Job, Attractive, Immigrant. Occupation: Weaver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. Malachite (15 gp). 1 Hourglass.
Drogo Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are violet.
Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born several months after his father was called into army service. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: To clean up the streets; and to protect his home
Ideals: Professionalism, Joker, Philantrophist. Bonds: Military, Guardian. Occupation: Cartwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Dimble Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is greying and his face has many wrinkles. He has several tiny aquamarine earrings on each ear.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Dimble is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Dimble was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Entrepeneur. Flaws: Emotional. Bonds: Attractive, Rich, Family. Occupation: Banker
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 9 (-1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Orc, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Zircon (20 gp). Rock crystal (20 gp). Black opal (500 gp). 1 Half-Plate.
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