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NPC Generator

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Advanced [show]


Skamos Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his chestnut hair well, parting it to the left. He has gleaming, smiling white eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Doctor, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He has achieved small success as a Soapmaker.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Bonds: Attractive, Religious, Poor, Job. Occupation: Soapmaker

Voice: Laughs frequently while speaking

Attributes [hide]

Skamos Instinct, Male Tiefling Druid 8
Medium (6'0") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 400 gp.


Social Check DCs


Theobald Walcott, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears light armors faded through time and improper care. His black hair is cut short. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Theobald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Theobald Walcott, Male Human Bard 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)12 (+1) 14 (+2)9 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 80 gp.


Social Check DCs


Rangrim Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This western man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: A skeptical and narcissistic man, Rangrim's first love is himself. His second love is also himself. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Rangrim grew up listening to his mother's many stories. Rangrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the west, certain he would find work there.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Bonds: Adventurer, Poor, Immigrant, Attractive. Occupation: Seamstress

Voice: Uses sign language

Attributes [hide]

Rangrim Bofdann, Male Dwarf Rogue 8
Medium (4'0") Dwarf, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 33 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)16 (+3) 7 (-2)11 (+0)
Skills Animal Handling +1, History +6
Senses Passive Perception 8
Languages Common, Dwarven, Draconic, Elven, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. His chestnut hair has been sun bleached extensively. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Eberk wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Eberk lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His spouse's relatives view him with great suspicion; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Attractive, Criminal record, Family. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Eberk Silverstone, Male Dwarf Monk 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 8 (-1)12 (+1)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 180 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Eberk Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Eberk grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eberk took refuge in the old dungeon and found the beat up sai and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Nature, Adventurer. Occupation: Herbalist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Eberk Silverstone, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 18 (+4)16 (+3) 12 (+1)10 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Abyssal, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 130 gp.


Social Check DCs


Rurik Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Blacksmith. He has a moderate pudge and is not very fit. His long blonde hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: He was born in the south, but his parents moved at a very young age to the west. Like his father and his sister before him, after school he went straight into learning to become a Blacksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer, Immigrant. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Rurik Rakankrak, Male Dwarf Rogue 5
Medium (4'0") Dwarf, True Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)9 (-1) 11 (+0)13 (+1)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 4000 sp. Banded agate (5 gp). Tourmaline (40 gp). Lapis lazuli (5 gp). Sard (30 gp).


Social Check DCs


Myria Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, constantly wearing a white suit, green shirt, and red tie. She has no hair. Her blue eyes dart from person to person.

Personality: Her tongue was cut out and she uses sign language. She would rather hide behind her crafts than deal with other people.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her absent mother.

Ideals: Artistic. Flaws: Ugly, Disease, Shy. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Myria Tallfellow, Female Halfling Warlock 5
Small (2'10") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 11 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)18 (+4) 14 (+2)16 (+3)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Halfling, Undercommon, Abyssal, Dwarven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322200000

Possessions: A life-sized copper and silver statuette of a cockatrice. (10 gp). Old masterpiece painting (1100 gp).


Social Check DCs


Odo Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his rapier. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair, when down, is lengthy. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south, but his parents moved at a very young age to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his brother recently and the two have been together since.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert. Flaws: Mundane. Bonds: Immigrant, Military. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Odo Ofandrus, Male Half-Elf Expert 2
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills Athletics +3, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Eiravel Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: He was born at the edge of vast plains. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son.

Ideals: Fighting, Persistence. Bonds: Job, Nature, Family. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Eiravel Iathrana, Male Elf Adept 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs

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