Loopmottin Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She wears baggy blue pantaloons and a brown scarf. She carries a battered quarterstaff and tarnished greataxe as well. Her silver hair is styled in orderly dreadlocks. Her blue eyes are passionate and lively.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Knight arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After months of barely getting by, Loopmottin managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: Revenge; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Bonds: Attractive, Rich, Criminal record, Enemies. Occupation: Knight
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 76 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Gnome, Elven, Giant
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 1 |
Possessions: 2000 gp. Tourmaline (110 gp). Chrysoprase (40 gp). Smoky quartz (40 gp). Sardonyx (40 gp). Silver pearl (110 gp). Iolite (40 gp). Pink pearl (110 gp). Sardonyx (40 gp). Bloodstone (40 gp). Tourmaline (110 gp). Golden yellow topaz (200 gp). Iolite (40 gp). Red-brown spinel (110 gp). Star rose quartz (40 gp). 1 Medium magic item.
Rose Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a red and white handkerchief worn on her left side. Her skin is fair and her fingers are delicate and long. She wears a small hat to cover her moderate length chestnut hair. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She is the product a well kept family trust fund and as such has never really known need. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: A need for knowledge about a nearby landmark; and expand her business
Ideals: Philantrophist, Fighting. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Servant
Voice: American accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. 1 Chain shirt.
Heather Crawford, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a grey costume with the symbols of death on her torso. She wears a small hat to hide her balding. She wears a mask on her face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Heather was left her mother's suit of armor and trained in its use and care. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To be a Ruler again; and wants a kiss
Ideals: Fighting. Bonds: Job, Has a crush, Adventurer, Military. Occupation: Cook
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Pijjirik Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of scythes on his belt, each one with a emerald on the hilt. He has dyed his greying brass crest a little too much giving a sharp brass color. He wears round tiny glasses practically rammed into his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting. Flaws: Cynical. Bonds: Criminal record, Rich, Family. Occupation: Miller
Voice: Russian accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 42 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 700 gp. Coral (140 gp). Black pearl (1300 gp). Tourmaline (140 gp). Jasper (50 gp). Deep green spinel (140 gp). Alexandrite (1300 gp). Zircon (50 gp). Rhodochrosite (8 gp).
Thamuz Still, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is greying and his face has many wrinkles. He has gleaming, smiling black eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Thamuz and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants a kiss
Flaws: Sensitive, Antagonistic. Bonds: Poor, Has a crush, Slave. Occupation: Spice Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 10)
Armor Class 11
Hit Points 63 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Giant, Ignan
Attacks Melee +0 / 3d6-4, Ranged +5 / 3d6+1, Grapple +1
Possessions: 110 pp. An abacus with copper, silver and gold markers (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Old masterpiece painting (500 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Therlin Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing the road beaten gear of a warrior and is in decent physical shape. She has done her best to style her black hair to look like a famous performer. Her eyes, though not visible through her cowl, are brown.
Personality: Therlin wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... The war was a terrible time for her, and Therlin does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born to loving parents in a slum to the west. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to orcs.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting, Disciplined. Flaws: Depressed. Bonds: Military, Poor, Mentor. Occupation: Detective
Voice: Loud with bravado
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 380 gp. 1 Half-Plate.
Burgell Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. His chestnut hair is cut short. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Burgell studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Burgell and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Burgell discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Burgell fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To clean up the streets; and he wants to meet his childhood hero
Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Adventurer, Guardian. Occupation: Interpreter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 9)
Armor Class 14
Hit Points 59 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -2 / 3d4-5, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 600 gp. Eye agate (16 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Red-brown spinel (100 gp). Black pearl (700 gp). Golden pearl (100 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item.
Sutha Fulton, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 4'8". She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and her gloved hand is found clutching a pickaxe. Her silver hair is braided into rings. Her amber eyes dart from person to person to random spaces in the air.
Personality: She can speak with the recently deceased. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born at the edge of vast desert. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She is searching for what she claims is her rightful reward.
Motivation: Wants to raise her children well.
Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer, Nature, Family. Occupation: Cook
Voice: Strong lisp
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp.
Melissa Sibilans, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has a moderate pudge and is not very fit. Her head has been shaved. She has gleaming, smiling amber eyes.
Personality: She snorts whenever she laughs or is feeling confident. As long as the job gets done she does not care how it got done.
History: Born to a pair of adventurers, Melissa grew up listening to her mother's many stories. Through the years after Melissa was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Melissa's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is unsatisfied with her job; and to reunite with her old friends
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
