Two Llamas Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. She has done her best to style her brown fur to look like a famous performer. Her amber eyes are passionate and lively.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Two Llamas was born the youngest of three triplets. One day when Two Llamas was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Two Llamas was heart-stricken from the event, and her mother started working long hours to provde for them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To reunite with her absent father; and regain custody of her son
Flaws: Sensitive, Antagonistic, PTSD. Bonds: Mentor, Family. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Common Melee.
Anakis Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'7" western woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is short and white. This white eyed westerner is not easily forgotten.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Anakis was born with her father's beautiful face. Her parents enrolled her in a Adept school at a young age so that she could practice her arcane talents. She has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer. Occupation: Mayor
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 41 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. White pearl (70 gp). Alexandrite (1100 gp). Rhodochrosite (15 gp).
Siffress Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a tan shirt with thin grey vertical stripes and brown pants. Her hair is red, silky, and of moderate length. Her green eyes dart from person to person.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: From birth she was tutored by a cruel and relentless mentor. Her father was a mechanic, and taught her how to fix just about anything. Recently the stress of being a Shipwright has made it difficult for her to sleep.
Motivation: To get a good night's sleep; and many illithids want her driven away
Ideals: Joker, Persistence. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Shipwright
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 4000 cp. Tiger eye turquoise (7 gp).
Vondal Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a simple brown robe with grey stripes complete with hood, he is not a threatening figure. He has a very tight haircut. His ears are large.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Vondal hails from a village terrorized by orcs. He found a children's book about a Dwarf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a deep hatred of orcs
Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Enemies, Adventurer. Occupation: Bricklayer
Voice: Mousy voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Isabella Thornton, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her auburn hair is heavily combed to the left. Her brown eyes are slightly larger than normal.
Personality: She never swears and excessively uses polite adverbs when speaking. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Isabella was born with her mother's beautiful face. Cursed with a spirit at a very young age, Isabella has worked very hard to control her curse. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has decided she is irredeemable.
Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 27 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Druidic, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1200 gp. Jeweled anklet (1000 gp). Gold dragon comb with red garnet eye (500 gp).
Aym Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her silver hair is lengthy. Her white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She never swears and excessively uses polite adverbs when speaking. She feeds upon the attention of others.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gifted student she started as a Crown-heir, but she got bored and became a Interpreter. She was granted druidic powers by her dying sister.
Motivation: Further expansion of business; and to find somewhere to settle down
Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Interpreter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 82 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Draconic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
Possessions: 3000 gp. Black velvet mask with numerous citrines (170 gp). A small bag of saffron. (20 gp). Large well-done wool tapestry (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Gold and topaz bottle stopper cork (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Jeweled electrum ring (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pallabar Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears bulky tan painted plate armor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.
History: Sold as a small child to a slaver, Pallabar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Soapmaker father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's attracted to the PC; and to prove his worth to the world
Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Attractive, Mentor. Occupation: Gardener
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 400 gp. Azurite (7 gp). Carnelian (70 gp). Eye agate (7 gp). Eye agate (7 gp).
Loopmottin Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and is dressed in earthy colors with a tan and green handkerchief worn on her left side. She keeps her blonde hair in a flapper bob. She has hazel eyes and a tan hat with a green feather.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. The war was a terrible time for her, and Loopmottin does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Sold as a small child to a necromancer, Loopmottin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Loopmottin abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk; and she would like to get married and retire
Ideals: Optimist. Flaws: Depressed. Bonds: Military, Mentor, Adventurer, Has a crush. Occupation: Crown-heir
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Elven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. Rock crystal (30 gp). Azurite (4 gp). Golden yellow topaz (900 gp). 1 Minor magic item.
Dee Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and is wearing the road beaten gear of a warrior. Her skin is also unnaturally pale. Her hair, while still mostly golden, has prominent grey streaks. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Dee embodies much of what other species detest in the Halflings. She is frequently practicing swordplay.
History: She comes from a rich western family. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her sister's freedom.
Motivation: Money/treasure; and marry her sister to traveling adventurers
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Rich, Family. Occupation: Fisher
Voice: Jamaican accent
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 4000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
