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NPC Generator

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Advanced [show]


Fivin Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a yellow and black robe with the hood down. He has a long black beard with little hanging trinkets. He has gray eyes.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and wants to work out more often

Ideals: Entrepeneur, Athletic. Bonds: Immigrant, Enemies, Rich. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Fivin Dumph, Male Half-Elf Paladin 5
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs


Nuraval Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a long white beard with little hanging trinkets. His eyes are green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Tailor, who enjoyed hunting, Nuraval was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Flaws: Shy, Secretive. Bonds: Poor, Nature, Family. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

Nuraval Battlehammer, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 20 (+5)10 (+0) 14 (+2)8 (-1)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1200 sp.


Social Check DCs


Robert Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with black stripes complete with hood. His hair is cut close to his head. He has violet eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is an amazing painter.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's repulsed by the PC; and to clean up the streets

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Guardian. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Robert Whitby, Male Human Barbarian 8
Medium (5'6") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 65 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 900 gp.


Social Check DCs


Ghûra Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. He is bristling with hidden weapons, mostly lances and monstrous two handed axes. With bright blonde hair and a scraggly beard. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the east, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He left for the east, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Justice. Flaws: Addict. Bonds: Criminal record, Attractive, Immigrant. Occupation: Soapmaker

Voice: Hard of hearing, loud

Attributes [hide]

Ghûra Roscoe, Male Half-Orc Sorcerer 3
Medium (6'9") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)9 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Silvo Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of quarterstaffs on his belt, each one with a opal on the hilt. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes and a white hat with a green feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Silvo was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a stableman and was forced into it by his family

Ideals: Fighting, Optimist, Persistence. Bonds: Family, Military. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Silvo Underbough, Male Halfling Rogue 16
Small (3'4") Halfling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 57 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Medicine +7, Religion +7
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1

Possessions: 9000 gp. Silver comb with moonstones (900 gp). Brass mug with jade inlays (300 gp). Old masterpiece painting (600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold music box (3000 gp). Cloth of gold vestments (70 gp). Sapphire pendant on gold chain (2600 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (3000 gp). Embroidered and bejeweled glove (3000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Fire opal pendant on a fine gold chain (600 gp).


Social Check DCs


Jabbie Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. His red hair is greying along the sides and has receded to reveal a widow's peak. His fierce green eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Passionate, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Server

Voice: Soft and mumbly

Attributes [hide]

Jabbie Horcusporcus, Male Gnome Commoner 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)16 (+3) 14 (+2)15 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Abyssal, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Bruz Jacobs, Male Half-Orc [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is still thick. His eyes are brown and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Bruz and his spouse have recently divorced.

Motivation: Revenge; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic, Shy, Disease. Bonds: Military. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Bruz Jacobs, Male Half-Orc Druid 3
Medium (6'0") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 13 (+1)8 (-1) 10 (+0)9 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 1d8+5, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. Peridot (50 gp). Peridot (50 gp). Zircon (50 gp).


Social Check DCs


Barbena Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears tattered old clothes. She wears a deerstalker hat to hide her balding. Her otherwise smooth face is marked with small tiny scars.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was raised in a forest tribe. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she's repulsed by the pc

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature, Rich. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Barbena Morigak, Female Dwarf Aristocrat 9
Medium (3'11") Dwarf, Neutral Good (CR 9)
Armor Class 10
Hit Points 85 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 19 (+4)13 (+1) 13 (+1)9 (-1)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 160 pp. Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Arara Floshem, Female Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'11" and prefers to wear flannel. Her black hair is still thick. Her eyes are violet and beady.

Personality: Eccentric and domineering, Arara will drive conversation. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Her father raised her in a mountain cabin. Arara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Arara decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Arara Floshem, Female Elf Warlock 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (500 gp). 1 Darkwood Shield. 1 Breastplate.


Social Check DCs

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