Joser Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'10" and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. His right leg appears badly burned and disfigured. His moppish auburn hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not trust anyone and sleeps with one eye open.
History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Flaws: Insomniac, Insane. Bonds: Rich, Attractive. Occupation: Cook
Voice: Spanish accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1200 gp.
Cecily Darlington, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a grey vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her grey boots flare out at the collars, and a wedding ring on her right hand. She has styled her red hair well, parting it to the right. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She always tries to repair and not replace. It was this mentality that drove her into the Actor business.
History: Cecily was raised in a hard working conservative environment. Her mother was a mechanic, and taught her how to fix just about anything. Some 6 years later her spouse died after the birth of her son. Heartbroken, Cecily never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Wants to open a new tavern.
Ideals: Optimist, Persistence. Bonds: In love, Attractive, Job. Occupation: Actor
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Terran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 40 gp.
Korinn Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears tattered old clothes. Her whole body is exceptionally muscular. She has dyed her greying gold crest a little too much giving a sharp gold color. She has red eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Flattery will make her almost putty in your hands.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She took every job she could get her hands on, but the opportunities for Dragonborns in the east were limited. She left for the east, certain she would find work there.
Motivation: To reunite with her absent father; and she is currently in port desperately looking for someone to get her out
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Immigrant, Slave. Occupation: Performer
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 16 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 5 (-3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 220 pp. 1 Minor magic item. 1 Minor magic item.
Art Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a brown armored body suit, with a simple yellow line shooting up and back down. She has no fur. She is baby faced.
Personality: She loves telling others what to do and how they should feel about things. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born to loving parents in a slum to the east. Art was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Art decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Merchant kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 45 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
Possessions: 1000 gp. Aquamarine (1500 gp).
Menny Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears clothing that is held on in multiple layers but all of it is in poor condition. Her skin is also unnaturally pale. Her chestnut hair is styled in orderly dreadlocks. She wears round tiny glasses practically rammed into her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She cannot resist a sob story and will often dote over anyone who has one.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants to get laid
Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Ploughman
Voice: Russian accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Malachite (13 gp). Violet garnet (500 gp).
Eloise Wordsworth, Female Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, she is an attractive figure. She wears loose pants and a collared shirt complete with sweater beneath her coat. She sports a flattop hair cut. She wears large thick round spectacles.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Animals are drawn to her, and she is able to talk to them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. By chance she met her brother recently and the two have been together since.
Motivation: To reunite with her absent father; and regain custody of her daughter
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Shipwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp.
Lone Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her fur, while still mostly black, has prominent grey streaks. Her ears are large.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lone took refuge in the old dungeon and found the beat up nunchaku and armor she uses now. She has since lost track of the people in her past.
Motivation: To reunite with her absent mother; and find a way to reverse the transformation of her brother
Flaws: Ugly, Emotional. Bonds: Immigrant, Family, Nature. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 300 gp.
Ranala Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing a long, tan, dusty cloak. Her head has been shaved. She wears round tiny glasses practically rammed into her face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: She was born to a criminal king-pin and mafia family Cursed with vampirism at a very young age, Ranala has worked very hard to control her curse. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and she has decided she is irredeemable
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Criminal record. Occupation: Layabout
Voice: Old Prospector
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 9 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp.
Gale Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His white fur is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He enjoys reading and quiet.
History: Gale lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. By chance he met his sister recently and the two have been together since.
Motivation: He has money and likes to spend it; and to share knowledge with the world
Ideals: Logical. Flaws: Mundane. Bonds: Rich, Family. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 13)
Armor Class 12
Hit Points 90 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Goblin
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 3000 gp. Rhodochrosite (8 gp). Coral (60 gp). Sard (60 gp). Onyx (60 gp). Alexandrite (700 gp). Chalcedony (60 gp). Citrine (60 gp). Golden yellow topaz (700 gp). Aquamarine (700 gp). 1 Medium magic item.
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