Helgret Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this western woman is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. Her moppish brown hair is in a traditional bowl cut. She has amber eyes and a grey hat with a brown feather.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a font of random trivia from the lore and stories she has discovered
History: She was born the only child of a wealthy merchant. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Sailor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Athletic, Logical, Entrepeneur. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Lone Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is dressed in a clean pastel cloak covering his clean studded leather. He is muscular with a powerful set of arms. His cinnamon fur is lengthy. His half smiles and copper eyes are beguiling and draw you in.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in a small village he learned the ways of the warrior from his mother. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Sellsword soon after.
Motivation: To reunite with his old friends.
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 48 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 230 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dara Estevan, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears a yellow coat over a green low-cut shirt, and a small hat upon her head. Her skin is also unnaturally pale. Her hair is always cut to a buzz. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was a mechanic, and taught her how to fix just about anything. She has achieved small success as a Shipwright.
Motivation: Balancing her hectic life and new Shipwright responsibilities is difficult.
Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Job, Enemies. Occupation: Shipwright
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Burto Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with yellow pants. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Burto took refuge in the large cave and found the beat up hammer and armor he uses now. He has worked as a Weaver like his father before him.
Motivation: An old rival family wants him found.
Ideals: Artistic. Flaws: Disease. Bonds: Job, Family, Nature. Occupation: Weaver
Voice: Stutters
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 15
Hit Points 35 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +3
Possessions: 500 gp. Red spinel (70 gp). 1 Minor magic item.
Gûnd Lindsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered red stockings. He is bristling with hidden weapons, mostly bows and shortspears. He wears his hair in dreadlocks. His green eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Gûnd abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He wants revenge against goblins.
Flaws: Antagonistic, Disease. Bonds: Criminal record, Adventurer, Enemies. Occupation: Miller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 4 (-3) | 14 (+2) | 2 (-4) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Bloodstone (20 gp). Hematite (13 gp). White pearl (120 gp).
Rohesia Merton, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and is pretty ugly. Her blonde hair is smooth and relatively long. Her thin eyebrows rest above her beady amber eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of southern immigrants she idolized her father. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sellsword work with an outfit from a few towns over. Sellsword work suited her well, and with each successful project, she earned more gold and more respect from her peers. She moves from town to town, unable to find a place to settle.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Ugly, Emotional, Impulsive. Bonds: Rich, Immigrant, Job. Occupation: Sellsword
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Amethyst (130 gp). 1 Tanglefoot bags.
Eldon Turen, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears just a tan suit. His golden hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is happy with his job as a Shipwright. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Eldon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Butcher, but he got bored and became a Shipwright. He's also a talented Butcher, but doesn't like to broadcast it.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Logical. Flaws: Depressed, Insane. Bonds: Job, Military. Occupation: Shipwright
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
Manfred Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. His red hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Manfred was born with his mother's beautiful face. He was taken from his home at a very young age. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Slave, In love. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 80 gp.
Vanuath Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is tall, broad shouldered and powerfully built. His hair is auburn and curly. His green eyes dart from person to person to random spaces in the air.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist, Opinionated. Flaws: Disease. Bonds: Rich, Nature. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 47 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 240 pp. Peridot (70 gp). Red garnet (90 gp). Aquamarine (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!