Cressel Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and tan handkerchief worn on his right side. His long chestnut hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his brother's freedom.
Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a apothecary and was forced into it by his family
Ideals: Logical, Gifted. Flaws: Insomniac, Shy, Insane. Bonds: Family. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 400 sp.
Direcris Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white crest is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the east, but his parents moved at a very young age to the north. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the east, certain he would find work there.
Motivation: Regain custody of his daughter; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Insane, Shy. Bonds: Attractive, Immigrant. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Shanairla Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a tan suit, pastel shirt, and yellow tie. She is bristling with hidden weapons, mostly daggers and shields. Her blonde hair is knotted and matted. She wears crescent spectacles with a black brim.
Personality: Prone to second guessing herself, she comes off as nervous. She receives visions of the future at random moments
History: She got into the Dyer business at a young age. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Since then, she has sought to make the best of life.
Motivation: To be a Priest again; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted, Optimist. Flaws: Shy. Bonds: Criminal record, Job. Occupation: Dyer
Voice: Nasally tone
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 20 (+5) | 14 (+2) | 9 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +7 / 1d8+5, Grapple +5
Possessions: 2200 sp.
Alvyn Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His white hair is well kept and his bushy mustache is tapered upwards at the ends. This amber eyed westerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot resist a sob story and will often dote over anyone who has one.
History: Alvyn was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Tailor
Voice: Excited and jittery
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 12 (+1) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Giant, Celestial
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Golden yellow topaz (600 gp).
Gomory Tickle, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he very much looks the part of a Glassblower. His auburn hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gomory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gomory. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Insomniac. Bonds: Job, Criminal record, Rich, Immigrant. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp.
Dee Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a custom-built plate barding that's adorned with white lining and desert motifs. Her black hair is kept up in a ponytail inside a Stetson hat. Her face is scarred and worn.
Personality: A skeptical and narcissistic woman, Dee's first love is herself. Her second love is also herself. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She seems to be bored by most things; and she's repulsed by the pc
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Mundane. Bonds: Mentor. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp. Coral (130 gp). Zircon (20 gp). Golden pearl (130 gp). Red garnet (130 gp).
Torbera Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Layabout does, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'11" when asserting herself. Her brown hair is thinning but still full. Her amber eyes are slightly larger than normal.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Torbera was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. A freak accident while working with her Mason mother left her crippled. Since then, she has sought to make the best of life.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Optimist. Flaws: Disease. Bonds: Job, Poor, Adventurer. Occupation: Layabout
Voice: Spanish accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 65 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 4 (-3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold dragon comb with red garnet eye (300 gp). Embroidered and bejeweled glove (4000 gp). Jeweled gold crown (5000 gp). Brass mug with jade inlays (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).
Sariel Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She carries a battered halberd and tarnished greatsword as well. She has done her best to style her red hair to look like a famous performer. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. A true patriot, Sariel would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the south to a Bounty Hunter, Sariel learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sariel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Detective again.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Military. Occupation: Bounty Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 160 gp.
Grigi Northcott, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her auburn hair is greasy and uncared for. Her blue eyes are passionate and lively.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She believes the world needs to unite to get rid of orcs once and for all.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A gypsy cursed her at a young age, leading to her ugly appearance. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Revenge; and she is greedy
Flaws: Ugly, Disease. Bonds: Rich, Nature, Enemies. Occupation: Map Maker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +0
Possessions: 6000 cp.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
