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NPC Generator

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Advanced [show]


Edge Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple grey line shooting up and back down. His fur is cut close to his head. His amber eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He's in love; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Optimist. Bonds: Has a crush, Adventurer, Mentor. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

Edge Shoe, Male Tabaxi Ranger 18
Medium (6'9") Tabaxi, Neutral Evil (CR 18)
Armor Class 10
Hit Points 107 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Arcana +5, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15032

Possessions: 12000 gp. Smoky quartz (70 gp). Hematite (7 gp). Eye agate (7 gp). White opal (700 gp). Zircon (70 gp). Citrine (70 gp). Aquamarine (800 gp). Rhodochrosite (7 gp). Malachite (7 gp). Amber (150 gp). Alexandrite (800 gp). Aquamarine (800 gp). Black pearl (800 gp). Emerald (700 gp). Rose (70 gp). Deep blue spinel (800 gp). Star ruby (700 gp). Moss agate (7 gp). Lapis lazuli (7 gp). Zircon (70 gp). Sard (70 gp). Citrine (70 gp). Black opal (700 gp). Azurite (7 gp). Golden pearl (150 gp). Violet garnet (800 gp). White pearl (150 gp). Banded agate (7 gp). Deep blue spinel (800 gp). Moss agate (7 gp). Citrine (70 gp). Chrysoberyl (150 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Tharivol McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a violet vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his violet boots flare out at the collars. With a patchy brown beard and wild brown hair. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tharivol took refuge in the large cave and found the beat up pickaxe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Antagonistic, Disease. Bonds: Nature. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Tharivol McLeod, Male Half-Elf Expert 2
Medium (5'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Ethereal Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely brown suit with red socks and a vest with buckled shoes. His white fur is kept up in a ponytail inside a small hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Religious. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Ethereal Of Shadows, Male Tabaxi Ranger 1
Medium (5'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)11 (+0) 11 (+0)17 (+3)
Skills Intimidation +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Ar-Karo Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear white clothing when he does not wear armor. His silver hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family Ar-Karo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ar-Karo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Religious, Criminal record, Slave. Occupation: Healer

Voice: Shortens vowels

Attributes [hide]

Ar-Karo Clapham, Male Half-Orc Aristocrat 1
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Mindartis Amakiir, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and is dressed in an above average manner. His red hair is heavily combed to the left. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Mindartis is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Disciplined, Artistic. Flaws: Addict. Bonds: Attractive, Family. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Mindartis Amakiir, Male Elf Rogue 13
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 60 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 5 (-3)16 (+3)
Skills Arcana +4, Medicine +1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears long strands of topaz and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries longswords. She wears a colorful flower in her lavender fur. Her eyes are hazel and catlike.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is an amazing painter.

History: Gifted from a young age, Spear studied abroad. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many brigands want her driven away.

Ideals: Fighting, Gifted. Bonds: Rich, Attractive, Enemies. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Spear Blossom, Female Tabaxi Fighter 3
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)9 (-1) 9 (-1)9 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Serpent Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of magic around her neck, and a longsword on her belt, and carries longswords. She keeps her long gray fur kept up in a rat tail. Her amber eyes are passionate and lively.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted she never wanted to apply herself. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Gifted. Bonds: Nature, Rich. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Serpent Timber, Female Tabaxi Bard 14
Medium (4'10") Tabaxi, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 56 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)11 (+0) 17 (+3)11 (+0)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: 2000 gp. Emerald (1000 gp). Red garnet (110 gp). Black pearl (700 gp). Silver pearl (110 gp). Lapis lazuli (9 gp). Golden yellow topaz (700 gp). Banded agate (9 gp). Violet garnet (700 gp). Blue star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He is bristling with hidden weapons, mostly longswords and nunchakus. His wide-brimmed hat is riddled with cuts and holes. His eyes are amber and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Flaws: Ugly, Terse, Insane. Bonds: Criminal record, Immigrant. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Drifting Of World, Male Tabaxi Warrior 10
Medium (5'9") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 70 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)11 (+0) 12 (+1)18 (+4)
Skills Nature +4, Stealth +7
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 200 pp. A necklace of small pink pearls (4000 gp).


Social Check DCs


Mumpena Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She has a large blue mantle and cape that has been intricately interwoven into her green robe. Her auburn hair is drawn into a tight pony tail with a card scrunchie. Her eyes are likewise violet.

Personality: She is extraordinarily eccentric. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: Mumpena hails from a village terrorized by gnolls. She dropped out of school before completing her studies. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Mumpena was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: She wants revenge against gnolls.

Ideals: Athletic, Logical. Flaws: Insane, Racist. Bonds: Enemies. Occupation: Knight

Voice: German accent

Attributes [hide]

Mumpena Leffery, Female Gnome Monk 6
Small (3'3") Gnome, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Athletics +3, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Giant
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +5

Possessions: 200 gp. Tiger eye turquoise (7 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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