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NPC Generator

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Advanced [show]


Hugh Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses like a well dressed Carter does. His brown hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Selfish. Bonds: Job, Family, Mentor. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Hugh Yaeldrin, Male Half-Elf Ranger 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Antinua Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'5" and prefers to wear flannel. Her hair is brown and curly. She has gleaming, smiling violet eyes.

Personality: She is happy with her job as a Tanner. She turns her eye from what people do, preferring to live and let live. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Antinua hails from a village terrorized by gnolls. She was an apprentice working in her father's forge. Being a Tanner kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like her out of the picture; and she wants to meet her childhood hero

Ideals: Philantrophist. Bonds: Job, Enemies, Criminal record, Adventurer. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Antinua Ilphelkiir, Female Elf Ranger 2
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 5 (-3)14 (+2) 13 (+1)8 (-1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Pearl Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is generally well dressed albeit a few years behind the times. Her white hair is slicked back into a classic pompadour. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She has had some formal writing training, and achieved minor success. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To reunite with her old friends.

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Pearl Goodearth, Female Halfling Wizard 2
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)11 (+0) 17 (+3)10 (+0)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 140 gp. 1 Healer’s kit.


Social Check DCs


Guy Merton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears light armors faded through time and improper care, and a wedding ring on his left hand. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful slaver made him what he is. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break; and wishes to resurrect an old love

Ideals: Philantrophist, Gifted. Bonds: In love, Mentor. Occupation: Assassin

Voice: Russian accent

Attributes [hide]

Guy Merton, Male Human Bard 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 30 pp.


Social Check DCs


Qemuel Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly blue, has prominent grey streaks. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the south. There was a wharf not far from home where he often wandered off to fish. He has worked as a Barkeep like his mother before him.

Motivation: To be a Spice Merchant again.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Poor, Nature. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Qemuel Brilliance, Male Tiefling Rogue 3
Medium (5'10") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills Medicine +1, Performance +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Darrow Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a perfectly clean shirt and pair of pants. His hair is red, silky, and of moderate length. His eyes, though not visible through his cowl, are amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the east, but his parents moved at a very young age to the south. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Darrow began to lead the lost caravan. He left for the east, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and someone believes him a fraud

Ideals: Optimist, Entrepeneur, Impeccable. Bonds: Attractive, Immigrant, Enemies. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Darrow Tosscobble, Male Halfling Paladin 2
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 13 (+1)16 (+3)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 110 gp. 1 Half-Plate.


Social Check DCs


Oda Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'5" has a big stupid grin on her face most of the time. She wears baggy tan pantaloons and a pastel scarf. Her red hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.

Personality: She is calm most of the time but flees social interaction. She has a habit of throwing herself into exceedingly dangerous situations.

History: She is a Deep Scion in disguise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She wants to meet her childhood hero; and expand her business

Flaws: Shy, Impulsive. Bonds: Adventurer, Attractive, Job. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Oda Miggledy, Female Gnome Fighter 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)11 (+0) 16 (+3)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Greethen Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and is pretty ugly. His black crest is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.

History: Born in the east his family was never financially stable. Greethen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Tanner.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly. Bonds: Job, Adventurer, Poor, Religious. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Greethen Beryntolthropal, Male Dragonborn Wizard 8
Medium (6'3") Dragonborn, True Neutral (CR 8)
Armor Class 12
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Druidic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 700 gp. Tourmaline (110 gp). Aquamarine (400 gp).


Social Check DCs


Two Llamas Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his gray fur to look like a famous performer. His blue unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised by priests from a young age. Cursed with a spirit at a very young age, Two Llamas has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined, Philantrophist. Flaws: Disease. Bonds: Religious, Mentor. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Two Llamas Of Dragons, Male Tabaxi Warrior 10
Medium (5'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 78 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 15 (+2)12 (+1)
Skills History +6, Religion +6
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 2000 gp. Deep blue spinel (800 gp).


Social Check DCs

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