Ekemon Blame, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a dagger on it. His white hair is greasy and uncared for. His eyes are likewise white.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 9 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 7 (-2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nalaed Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her tied-back hair is brown. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done she does not care how it got done.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and money/treasure
Ideals: Athletic, Professionalism. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Servant
Voice: Old thin voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 9)
Armor Class 9
Hit Points 59 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Giant, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Verin Compassion, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green costume with the symbols of her god on her torso, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. Her chestnut hair is singed and shortened. She wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Verin isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She pushes her goals aggressively. She is also a coward if confronted.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and nothing but the best is good enough for her
Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful, Racist. Occupation: Masseuse
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
Hrathy Shirley, Female Half-Orc [Permalink]
Personal [hide]
Description: A 5'4" southern woman, she typically wears white cloth garments or leather armor. Her top hat is riddled with cuts and holes. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She speaks before she thinks and is too direct. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was always a brilliant, if unscrupulous mind. She found a children's book about a Half-Orc Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Logical. Flaws: Ugly, Impulsive, Insane. Bonds: Adventurer. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 9)
Armor Class 10
Hit Points 71 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 140 pp. Rich purple corundum (500 gp). Chrysoprase (30 gp). Moss agate (7 gp). Moss agate (7 gp). Alexandrite (700 gp). Black pearl (700 gp). Lapis lazuli (7 gp). Brown-green garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lance Ansley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His gray eyes are passionate and lively.
Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of drow once and for all.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Flaws: Disease, Antagonistic. Bonds: Attractive, Enemies, Criminal record. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.
Sethrekar Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. His crest is red, silky, and of moderate length. He has a tattooed face.
Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Sethrekar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and to settle down with his crush
Flaws: Impulsive, Disease. Bonds: Attractive, Has a crush, Nature. Occupation: Engraver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 15)
Armor Class 8
Hit Points 77 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Draconic, Elven
Attacks Melee +6 / 4d8+1, Ranged +3 / 4d8-2, Grapple +1
Possessions: 400 pp. Silver comb with moonstones (1000 gp). Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (1000 gp). Black velvet mask with numerous citrines (40 gp). Golden circlet with four aquamarines (3000 gp). 1 Medium magic item.
Farideh Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: She very much looks the part of a Jeweler. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has wavy red crest. She has red eyes and a black hat with a brown feather.
Personality: While she acts the brute, she is far gentler than she would appear. She is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Farideh was born with her father's beautiful face. A gifted student she started as a Mason, but she got bored and became a Jeweler. She has set out to sabotage the competition.
Motivation: To be a Mason again; and expand her business
Ideals: Fighting. Flaws: Racist. Bonds: Job, Attractive. Occupation: Jeweler
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 5 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 310 gp.
Mindartis Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a tight fitting blue shirt and pants, he is not a threatening figure. His chestnut hair is heavily combed to the right. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the south, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mindartis took refuge in the large cave and found the beat up shortbow and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Immigrant. Occupation: Farmer
Voice: Italian accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 13)
Armor Class 10
Hit Points 80 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Elven, Celestial
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +6
Possessions: 300 pp. Gold dragon comb with red garnet eye (900 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (60 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (600 gp).
Spring Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a skull on it. His red fur is knotted and matted. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Spring was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants revenge against dire rats; and a deep hatred of dire rats
Ideals: Entrepeneur, Professionalism, Persistence, Fighting. Bonds: Enemies. Occupation: Mason
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 200 gp. Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (300 gp).
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, J, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
