Burgell Offund, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears blue trousers with green and black striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person to random spaces in the air.
Personality: Abrasive and pushy, he has a hard time making friends. The war was a terrible time for him, and Burgell does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Rich. Occupation: Laborer
Voice: Gruff and masculine
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Celestial, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Moonstone (80 gp).
Ownka Dryden, Female Half-Orc [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears black leather gloves, a black jacket, and tight pants, marred by sweets. She has wavy black hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is business-like. She takes instructions and follows them to the letter. She takes great joy in being the best Tanner in town.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Ownka was born on a far southern desert where she grew up under the tutelage of her father, an expert Tanner. She inherited the family business which she has now maintained for 13 years.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Military, Immigrant. Occupation: Tanner
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 6)
Armor Class 14
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 6000 sp. Brown-green garnet (100 gp). Brown-green garnet (100 gp).
Griselda Kelsey, Female Human [Permalink]
Personal [hide]
Description: She wears a grey top hat and grey clothes, and carries quarterstaffs. Her white hair is braided into rings. She wears a mask on her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Griselda studied abroad. After coming to the age of reason, Griselda took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Justice, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp. Rose (70 gp).
Azaki Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is renowned for his bright yellow suits and hats. He is muscular with a powerful set of arms. He has a black handlebar mustache and slicked back black hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Azaki lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Azaki took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent father
Ideals: Artistic. Flaws: Secretive, Insane. Bonds: Family, Nature. Occupation: Bowyer
Voice: German accent
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Druidic
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item.
Crampernap Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is typically in his Slave Trader uniform. His golden hair is lengthy. He wears an eyepatch.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with his god.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Money/treasure; and his religion dominates his actions
Flaws: Ugly, Shy. Bonds: Job, Religious, Rich. Occupation: Slave Trader
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Red garnet (160 gp).
Rael Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. His red hair and beard is wavy and long. His brown eyes peer out from beneath his top violet hat.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Rael took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of freemasons.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Fighting, Passionate, Gifted. Flaws: Secretive. Bonds: Military, Family. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Aquan, Giant, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 400 gp.
Synthrin Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a weathered and beat up set of banded mail beneath an oversized green coat. Her bronze crest is kept up in a ponytail inside a wide-brimmed hat. She has a dull look in her gold eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She believes the world needs to unite to get rid of illithids once and for all.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was granted arcane powers by her dying brother.
Motivation: Revenge.
Ideals: Gifted. Flaws: Selfish. Bonds: Enemies, Family. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 27 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +10 / 4d6+5, Ranged +5 / 4d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 100 pp. Pink pearl (70 gp). Deep blue spinel (800 gp). Bloodstone (40 gp). Malachite (7 gp). 1 Medium magic item.
Ahlyssa Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her silver hair is thinning but still full. She wears an eyepatch.
Personality: Cocky and sure of herself, she believes she is the best Ploughman born in the past three hundred years. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born to a pair of adventurers, Ahlyssa grew up listening to her father's many stories. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has never given up on her writing dream.
Motivation: A need for knowledge about a nearby landmark; and she wants to get laid
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Rich, Has a crush. Occupation: Ploughman
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 5000 cp. 1 Breastplate.
Georgina Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a worn and beaten armor. Her red hair is heavily combed to the right. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a logical person and will generally grow upset if things defy logic and science.
History: She got into the Miller business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has dedicated herself to building a better village for her children.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Athletic, Justice, Logical. Bonds: Job, Adventurer. Occupation: Miller
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 6 (-2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 sp. Amber (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!