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NPC Generator

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Ability Scores
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Advanced [show]


Ellyjoybell Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'5". She is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and her gloved hand is found clutching a shield. Her hair is black, silky, and of moderate length. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is calm most of the time but flees social interaction. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was raised in a white middle class family as the only child. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Flaws: Shy, Forgetful, Mundane. Bonds: Attractive, Slave. Occupation: Bounty Hunter

Voice: Scratchy, weak

Attributes [hide]

Ellyjoybell Fiddlefen, Female Gnome Fighter 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 700 sp. 1 Darkwood Buckler.


Social Check DCs


Uthemar Cithreth, Male Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears bulky blue painted plate armor. His head has been shaved. He has brown eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Uthemar was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He found a children's book about a Elf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Uthemar Cithreth, Male Elf Warrior 7
Medium (4'7") Elf, Lawful Evil (CR 7)
Armor Class 15
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 12 (+1)11 (+0) 9 (-1)9 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +5

Possessions: 11000 sp.


Social Check DCs


Jezebeth Larceny, Female Tiefling [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a black costume with the symbols of magic on her torso. She has no hair. Her silver eyes dart from person to person.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Crown-heir, Jezebeth learned a great deal about her mother's area of expertise. She struck it rich when she found rare goods in large quantities. She has drifted from career to career and currently works as a Crown-heir.

Motivation: To be a Stableman again.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Jezebeth Larceny, Female Tiefling Barbarian 3
Medium (6'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 14 (+2)19 (+4)
Skills Animal Handling +4, Performance +6
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gunnloda Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She very much looks the part of a Miller. She keeps her long auburn hair kept up in a rat tail. Her gray eyes dart from person to person.

Personality: She is a Miller first and foremost. She believes firmly that knowledge should be universal. She can't help but pocket interesting objects she comes across

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Miller arts, while her father instructed her in etiquette, music and courtly manner. She was taken from her home at a very young age. She tends to her Miller job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Bonds: Job, Criminal record, Rich, Slave. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Gunnloda Helcral, Female Dwarf Barbarian 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Halfling, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Cimer Fear, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears a black shirt with thin pastel vertical stripes and green pants. His purple hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cimer is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Cimer and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Poor, Attractive. Occupation: Blacksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Cimer Fear, Male Tiefling Rogue 8
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)17 (+3) 13 (+1)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Celestial, Auran, Halfling
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naamah Vice, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a feathered hat to hide her balding. She wears crescent spectacles with a black brim.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Sculptor, her mother struggled to pay the bills. Naamah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To prove her worth to the world.

Flaws: Impulsive. Bonds: Nature, Poor, Adventurer. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Naamah Vice, Female Tiefling Adept 8
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Verna Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting clothing which further accentuates her frame. Her hair, while still mostly brown, has prominent grey streaks. Her gray eyes dart from person to person.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Gifted from a young age, Verna studied abroad. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fletcher. Being a Fletcher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Job, Criminal record. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Verna Kettlewhistle, Female Halfling Warlock 3
Small (2'9") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)8 (-1) 13 (+1)14 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Nella Chatham, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black tunic with brown highlights, and long grey pants that bunch up around her shoes. She has a moderate pudge and is not very fit. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She is fixated on the number 91. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a font of random trivia from the lore and stories she has discovered

History: She was born in the west, but her parents moved at a very young age to the north. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Due to her spouse's obsession with being a Bookbinder they were divorced and she won custody of their son. She worked as a Locksmith, and she later adopted a second son.

Motivation: Nothing but the best is good enough for her; and to share knowledge with the world

Ideals: Logical, Impeccable. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Nella Chatham, Female Half-Orc Adept 7
Medium (6'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)8 (-1) 12 (+1)11 (+0)
Skills Deception +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1100 gp.


Social Check DCs


Gaaki Bentham, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many blue ritualistic tattoos. She wears tattered old clothes. Her blonde hair is styled in orderly dreadlocks. Her ears are large.

Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Sold as a small child to a necromancer, Gaaki was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. Recently she has begun working with bootleggers and crooks.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Criminal record, Mentor. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Gaaki Bentham, Female Half-Orc Druid 7
Medium (4'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)11 (+0) 8 (-1)11 (+0)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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