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NPC Generator

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Advanced [show]


Phelaia Bright, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black trousers with tan and red striped suspenders. She wears various colorful collared shirts. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is black and curly. She has black eyes and a black hat with a tan feather.

Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She plays an instrument quite well.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She now mingles about in high society.

Motivation: A strong sense of loyalty to Dwarven people; and she uses money and sex appeal to get what she needs

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Cook

Voice: Timid voice

Attributes [hide]

Phelaia Bright, Female Tiefling Sorcerer 2
Medium (4'11") Tiefling, Neutral Evil (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)16 (+3) 12 (+1)18 (+4)
Skills Nature +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Auran
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 120 gp. Bloodstone (40 gp). Rhodochrosite (5 gp).


Social Check DCs


Duergath Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is dressed in a clean brown cloak covering his clean studded leather, marred by sweets. His golden hair is singed and shortened. His eyes are likewise gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his mother. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: He is wracked by social anxiety; and wants to work out more often

Ideals: Athletic, Fighting, Artistic. Flaws: Ugly, Fearful. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Duergath Rumnaheim, Male Dwarf Warlock 4
Medium (4'0") Dwarf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)8 (-1) 12 (+1)9 (-1)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Zepar Carrion, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and pastel handkerchief worn on his left side. He is physically well-built. He wears a deerstalker hat to cover his moderate length chestnut hair. His eyes are likewise black. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Zepar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and to be a merchant again

Ideals: Joker, Gifted. Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Priest

Voice: Thin and wheezing

Attributes [hide]

Zepar Carrion, Male Tiefling Monk 1
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)16 (+3) 15 (+2)11 (+0)
Skills Religion +5, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Shadow Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears pastel leather gloves, a pastel jacket, and tight pants. Her fur is orange and curly. Her hazel eyes are passionate and lively.

Personality: She can speak with the recently deceased. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She comes from a rich northern family. Shadow was born on a far northern forest where she grew up under the tutelage of her father, an expert Mortician. She left for the north, certain she would find work there.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Gifted. Bonds: Attractive, Rich, Immigrant, Job. Occupation: Mortician

Voice: German accent

Attributes [hide]

Shadow Timber, Female Tabaxi Ranger 2
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)11 (+0) 11 (+0)9 (-1)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 sp. 1 Masterwork Common Melee.


Social Check DCs


Drifting Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear pastel pants and tee shirts. His fur is orange, silky, and of moderate length. His eyes are a pleasant hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Scribe in town.

History: The child of western immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He has worked as a Scribe like his mother before him.

Motivation: Expand his business; and to find somewhere to settle down

Flaws: Mundane. Bonds: Attractive, Job, Immigrant. Occupation: Scribe

Voice: Timid voice

Attributes [hide]

Drifting Of Ale, Male Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 15
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 11 (+0)6 (-2) 14 (+2)11 (+0)
Skills Arcana +0, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel coat over a green low-cut shirt, and a top hat upon his head. He is portly but not overly obese. He sports a flattop fur cut. He has hazel eyes and a pastel hat with a green feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His psionic abilities were realized during a raid on his village. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Gifted. Bonds: Slave, Guardian, Criminal record. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Cask In the Wind, Male Tabaxi Monk 3
Medium (6'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Tourmaline (100 gp).


Social Check DCs


Vanuath Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears suspenders and violet workpants. His shirt is brown, and he wears a heavy violet leather apron most of the time. He is portly but not overly obese. His hair is red and curly. His thin eyebrows rest above his beady hazel eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with his god.

History: Vanuath hails from a village terrorized by orcs. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. Days after completing his studies, news broke out that his hometown was attacked by orcs. Vanuath was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Fisher

Voice: Rolls R's

Attributes [hide]

Vanuath Selevarun, Male Half-Elf Wizard 10
Medium (4'9") Half-Elf, Lawful Good (CR 10)
Armor Class 13
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills Intimidation +3, Stealth +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 1800 gp.


Social Check DCs


Nutae Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'11" and wears a well pressed and immaculate suit (or dress). He sports a long red beard, and similarly colored long hair. His hazel unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with lycanthropy at a very young age, Nutae has worked very hard to control his curse. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Server and was forced into it by his family; and marry his sister to traveling adventurers

Flaws: Disease, Shy. Bonds: Family, Poor, Immigrant. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

Nutae Sylvaranth, Male Elf Monk 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Norman Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an entirely grey suit with violet socks and a vest with buckled shoes. He has shaved his head bald. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has all his life been fascinated with painting.

History: He was born blind and as such lacked many opportunities for work. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Tiefling compassion; and he has comitted a past crime that haunts him to this day

Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Barrister

Voice: Breathy voice

Attributes [hide]

Norman Birkenhead, Male Human Fighter 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)9 (-1) 5 (-3)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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