Gûnd Law, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white tunic with grey highlights, and long pastel pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He wears a small hat to cover his moderate length black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to pay off his debts
Ideals: Justice, Artistic, Optimist. Bonds: Nature, Debt. Occupation: Slave Trader
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp.
Clerebold Atterton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. He wears a broad hat to hide his balding. His violet eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the west to a Laborer, Clerebold learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Laborer.
Motivation: To be a Engraver again.
Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Laborer
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: White pearl (60 gp). Tourmaline (60 gp).
Kabbarg Ramsey, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a robe, a symbol of luck around her neck, and a hand crossbow on her belt. She wears a small hat to cover her moderate length black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: Kabbarg speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She enjoys reading and quiet.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kabbarg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and nothing but the best is good enough for her
Ideals: Fighting, Impeccable, Logical. Bonds: Military. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 28 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item.
Keyleth Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a moderate pudge and is not very fit. Her head has been shaved. Her eyes, though not visible through her cowl, are violet.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions.
Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Doctor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 23 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 120 pp. 1 Minor magic item.
Bardryn Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears bulky grey painted plate armor. She wears her blonde hair up. She has amber eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Bardryn hails from a village terrorized by goblins. Cursed with lycanthropy at a very young age, Bardryn has worked very hard to control her curse. She now spends her time doing works of charity.
Motivation: To find somewhere to settle down; and she is content
Ideals: Disciplined, Philantrophist. Flaws: Disease, Mundane. Bonds: Enemies. Occupation: Fletcher
Voice: Booming voice
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: Just what you see.
Herleva Oakes, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears tattered old clothes, and a wedding ring on her left hand. She has no hair. She wears an eyepatch.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Herleva was left her mother's suit of armor and trained in its use and care. She now travels the world, in search of power and loot.
Motivation: She wants nothing more than to rejoin the army; and meet up once more with her childhood friend
Flaws: Ugly, Shy. Bonds: In love, Adventurer, Military. Occupation: Hunter
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.
Aldous Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. He keeps his chestnut hair in a flapper bob. His green eyes peer out from beneath his small brown hat.
Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels threatened by others
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Debt. Occupation: Armorer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 58 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 290 pp. Chrysoprase (70 gp). Chalcedony (70 gp). Red spinel (80 gp). Hematite (16 gp). Smoky quartz (70 gp). Tiger eye turquoise (16 gp). Tiger eye turquoise (16 gp). Obsidian (16 gp). Black pearl (600 gp). Alexandrite (600 gp). 1 Minor magic item.
Enidda Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'4" has a big stupid grin on her face most of the time. She dresses in tan turtlenecks beneath a grey coat with brown slacks. Her hair is golden and very short. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was raised by priests from a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shepherd work with an outfit from a few towns over. Shepherd work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job.
Ideals: Philantrophist. Bonds: Attractive, Job, Religious, Mentor. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 14 (+2) | 6 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Pâsh Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is dressed in earthy colors with a white and tan handkerchief worn on his right side. Beneath his clothing is a huge mess of scar tissue. He has styled his chestnut hair well, parting it to the right. He wears a mask on his face.
Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of a Priest, who enjoyed hunting, Pâsh was taken on many hunting expeditions. After coming to the age of reason, Pâsh took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To prove his worth to the world; and revenge
Ideals: Gifted. Flaws: Secretive, Impulsive. Bonds: Slave, Enemies, Nature. Occupation: Tailor
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 10)
Armor Class 13
Hit Points 23 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1100 gp. Blue sapphire (1300 gp). Coral (40 gp).
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