Taklinn Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has shaved his head bald. His eyes are amber and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Guard profession.
History: Taklinn hails from a village terrorized by orcs. Like his father and his brother before him, after school he went straight into learning to become a Beggar. He now owns his own business.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Beggar
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
Aldous Morton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His hair is cut close to his head. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised in a island tribe. In his 15th year, his parents were killed by a goblins raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable. Bonds: Poor, Immigrant, Criminal record, Nature, Enemies. Occupation: Dilettante
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 50 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 2100 gp. 1 Minor magic item.
Seebo Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He has moderate length golden hair. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is an amazing painter.
History: A powerful necromancer made him what he is. Seebo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Bonds: Rich, Mentor, Adventurer. Occupation: Bather
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 88 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 900 pp. Fire opal pendant on a fine gold chain (1800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Old masterpiece painting (1800 gp). Silver comb with moonstones (1000 gp).
Marastyr Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a brown coat over a red low-cut shirt, and a deerstalker hat upon her head. She has a long golden ponytail with little hanging trinkets. She wears a mask on her face.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Marastyr was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marastyr fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Poor, Family. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 86 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item.
Gubu Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a grey coat with blue slacks. His skin is fair and his fingers are delicate and long. His hair is brown and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gubu was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Someone believes him a fraud.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Baker
Voice: French accent
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +1
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Biri Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a green coat over a tan low-cut shirt, and a deerstalker hat upon her head. She has wavy scarlet crest. Her red unseeing eyes seem to look past you.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She misses her home and complains about the freezing weather, even in summer.
History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Biri took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She hasn't been sleeping well lately.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.
Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Immigrant, Nature. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Celestial, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Rhodochrosite (7 gp). White pearl (100 gp). Alexandrite (800 gp). 1 Minor magic item.
Shax Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: 5'8" and muscular, this eastern woman is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. She has no hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a very good compulsive liar and kleptomaniac.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an athlete and attended two major summer competitions. She never won. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She has comitted a past crime that haunts her to this day; and wants to raise her children well
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Rich, Criminal record, Family. Occupation: Mayor
Voice: Low range voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1000 sp. Star rose quartz (40 gp). Chrysoberyl (150 gp).
Rohesia Ashton, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a simple brown robe with grey stripes complete with hood. Her hair is blonde and curly. Her ears are large.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a font of random trivia from the lore and stories she has discovered
History: She was born in a small plains village. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Justice, Logical. Flaws: Ugly. Bonds: Nature, Military. Occupation: Bookbinder
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 65 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
Possessions: Just what you see.
Vanuath Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His brown hair is still thick. His green eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. He works hard and plays hard.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs
Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Slave, Religious. Occupation: Gardener
Voice: Mousy voice
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 7 (-2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 pp.
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Their contribution stands as a beacon of hope for all adventurers!
