Cloud Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This man prefers to wear flannel, and sports empty pouches on his belt. His brown fur is long and unkept. His thin eyebrows rest above his beady yellow eyes.
Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the east, but his parents moved at a very young age to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cloud grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cloud. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He would like to get married and retire; and he has a crush on the local bellfounder
Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Immigrant, Criminal record. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 57 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4
Possessions: 1100 gp.
Beast Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears silk and lounges about seductively. She keeps her white fur in a flapper bob. Her eyes are likewise copper. Her teeth are white and perfect.
Personality: Stoic and calm, she prefers to meditate than take action. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to loving parents in a slum to the south. A few years later when the north was not economically sound they moved to her current location. She left for the south, certain she would find work there.
Motivation: She feels threatened by others; and wants a kiss
Ideals: Disciplined, Professionalism. Bonds: Attractive, Immigrant, Poor. Occupation: Dilettante
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1000 sp. Gold and topaz bottle stopper cork (1200 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp).
Nemeia Revile, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair, while still mostly purple, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She also is a firm believer in the womanly ideal.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Nemeia reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to pay off her debts
Ideals: Justice, Gifted. Flaws: Impulsive. Bonds: Rich, Military, Debt. Occupation: Slave Trader
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 6)
Armor Class 9
Hit Points 45 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Elven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 2000 sp. Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Great Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 4'11", this woman is dressed in a clean pastel cloak covering her clean studded leather. Her orange fur has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Great wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... She is able to fit into much smaller and tighter spaces than normal.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Great was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is compelled to act according to her religious beliefs
Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Religious, Enemies. Occupation: Shoemaker
Voice: Posh accent
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Seebo Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered tan stockings. His black hair is unkempt and raggedy. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Seebo took refuge in the ruined castle and found the beat up falchion and armor he uses now. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Bookbinder
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon.
Vondal Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears professional attire. His auburn hair is knotted and matted. He wears a mask on his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Energy wise he seems alert and responsive.
History: Born in the east to a Dilettante, Vondal learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Professionalism. Bonds: Attractive, Job, Criminal record. Occupation: Dilettante
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Onyx (80 gp). Coral (90 gp). 1 Minor magic item. 1 Minor magic item.
Sun Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. He has styled his yellow fur well, parting it to the left. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gifted from a young age, Sun studied abroad. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Slave, Adventurer. Occupation: Bather
Voice: Posh accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 800 sp. Azurite (10 gp). Deep blue spinel (500 gp). Alexandrite (500 gp).
Shaena Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Beneath her clothing is a huge mess of scar tissue. Her red hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is a font of random trivia from the lore and stories she has discovered
History: She was born blind and as such lacked many opportunities for work. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She is currently in port desperately looking for someone to get her out; and money/treasure
Ideals: Logical. Flaws: Insane, Disease. Bonds: Rich, Slave, Attractive. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp. Tiger eye turquoise (15 gp). Star rose quartz (50 gp). Deep blue spinel (400 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item.
Georgina Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears skinny pants and wears a red and tan robe with the hood down. Beneath her clothing is a huge mess of scar tissue. She wears her chestnut hair up. Her eyes are amber and catlike.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She uses divination through singing.
History: She was born on a small isolated farm. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She's also a talented Stableman, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Gifted. Flaws: PTSD. Bonds: Slave, Job, Nature. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
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